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Magnetic Tattoo

Produced by a special needle, this magic tattoo represents magnetism.   While you are wearing no armor, if a creature hits you with a melee attack using a ferrous weapon, it must succeed on a DC 16 Strength saving throw or have the weapon become stuck to your body. A creature can use its action to make a DC 16 Strength check, freeing a weapon attached to you on a success. Only one weapon can be stuck to you in this way. If a new weapon becomes stuck to your body while another weapon is already stuck to your body, the previously stuck weapon is freed.   While a creature’s weapon is stuck on your body, it is unable to make an attack with that weapon or move away from you unless they let go of the weapon. If the weapon is a natural part of the creature, such as a claw, it is grappled (escape DC 16).
Item type
Magical
Rarity
Very Rare

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