Ink Ball Tattoo
Produced by a special needle, this magic tattoo illustrates a destructive mass of mystical ink.
As an action, you can speak the tattoo’s command word to create a floating ball of ink between your hands. It remains for as long as you concentrate (as if concentrating on a spell). The ball’s base damage is 8d6. If at the end of your turn, the ball has not been thrown, the damage increases by 1d6 to a maximum of 16d6.
Fling. As an action, you can throw the ball of ink at a point you can see within 50 feet of you. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw. A creature takes cold damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
After the ball is thrown, the tattoo can’t be used again until the next dawn.
Item type
Magical
Rarity
Very Rare
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