Arachnid Tattoo
Produced by a special needle, this magic tattoo symbolizes a web-spinning creature known to elicit great fear in those that behold it.
As an action, you can speak the tattoo’s command word to make it extrude from your skin as six inky limbs for the next hour or until you use a bonus action to draw the limbs back into your skin. These long, nimble limbs end in razor-sharp points capable of finding purchase on the smoothest of surfaces. Once used, this property of the tattoo can’t be used again until you finish a short or long rest.
While the limbs are present, you are under the influence of the spider climb spell.
In addition, you can make unarmed strikes with your inky limbs. These strikes have a +1 bonus to attack and damage rolls, deal piercing damage equal to 1d4 + your Strength modifier, and are magical for the purposes of overcoming resistance to non-magical piercing damage. When you hit a creature using one of your inky limbs, it must succeed on a DC 15 Constitution saving throw or take 2d6 poison damage and become poisoned for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the condition for it on a success.
Item type
Magical
Rarity
Rare
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