Spirit Stick
Weapon (spirit stick), rare, requires attunement
The Spirit Stick appears as a brightly multi-colored metal rod with colored leather tassels hanging from both ends.
You have a +2 bonus to attack and damage rolls made with this magic weapon. When the weapon is attuned, the Spirit Stick has the following additional properties: Thrower. The Spirit Stick has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 bludgeoning damage. Immediately after the attack, the weapon flies back to your hand, allowing you to make multiple attacks, if able. Twirl. You can use a reaction to twirl and roll the spirit stick to cause any attack on you to be rolled with disadvantage. This can be declared after the attack is rolled, but before damage is rolled. Team Spirit. Any ally within 30 feet of you has advantage on any saving throws against fear or charm effects.
The Spirit Stick appears as a brightly multi-colored metal rod with colored leather tassels hanging from both ends.
You have a +2 bonus to attack and damage rolls made with this magic weapon. When the weapon is attuned, the Spirit Stick has the following additional properties: Thrower. The Spirit Stick has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 bludgeoning damage. Immediately after the attack, the weapon flies back to your hand, allowing you to make multiple attacks, if able. Twirl. You can use a reaction to twirl and roll the spirit stick to cause any attack on you to be rolled with disadvantage. This can be declared after the attack is rolled, but before damage is rolled. Team Spirit. Any ally within 30 feet of you has advantage on any saving throws against fear or charm effects.
Spirit Stick
Weapon
Rare Requires Attunement
You have a +2 bonus to attack and damage rolls made with this magic weapon. When the weapon is attuned, the Spirit Stick has the following additional properties: Thrower. The Spirit Stick has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 bludgeoning damage. Immediately after the attack, the weapon flies back to your hand, allowing you to make multiple attacks, if able. Twirl. You can use a reaction to twirl and roll the spirit stick to cause any attack on you to be rolled with disadvantage. This can be declared after the attack is rolled, but before damage is rolled. Team Spirit. Any ally within 30 feet of you has advantage on any saving throws against fear or charm effects.The Spirit Stick appears as a brightly multi-colored metal rod with colored leather tassels hanging from both ends.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8+2 / 1d10+2 (versatile) | Bludgeoning | 20/60 |
Weight: 1 lb.