Poms of Inspiration
Weapon (pom pom), very rare, requires attunement by a bard
This pair of items consist of leather bound firm handles with many multicolor strands that are attached to one end, giving the pom a shifting, flashy, attention attracting appearances.
While being held with one in each hand, you are treated as if you have the two weapon fighting style feature. While wielding the Poms as weapons, you can use your Dexterity modifier for attack and damage with unarmed attacks instead of Strength. Furthermore, you cannot be disarmed while holding the poms. When attuned to a bard, the Poms offer the following additional features: Move and Aerial. While wearing no armor, your Armor Class is 10 + Dexterity modifier + Charisma modifier. Cheer Captain. As long as an ally within 60 feet of you can see you or hear you, you may use your reaction to allow an ally to use any bardic inspiration die that they currently have for the following effect:
This pair of items consist of leather bound firm handles with many multicolor strands that are attached to one end, giving the pom a shifting, flashy, attention attracting appearances.
While being held with one in each hand, you are treated as if you have the two weapon fighting style feature. While wielding the Poms as weapons, you can use your Dexterity modifier for attack and damage with unarmed attacks instead of Strength. Furthermore, you cannot be disarmed while holding the poms. When attuned to a bard, the Poms offer the following additional features: Move and Aerial. While wearing no armor, your Armor Class is 10 + Dexterity modifier + Charisma modifier. Cheer Captain. As long as an ally within 60 feet of you can see you or hear you, you may use your reaction to allow an ally to use any bardic inspiration die that they currently have for the following effect:
- Charge! The target can use their bardic inspiration die to add to their movement, increasing their movement by 5 feet times the roll on the bardic inspiration die.
- Inspired Inspiration. The target makes their bardic inspiration roll with advantage.
- Fight! Fight! Fight! The character can use their bardic inspiration die to add to the damage of an attack. This can be declared after the initial damage is rolled, but before its results are applied.
- Rally. The character can use their bardic inspiration to remove one level of exhaustion.
Poms of Inspiration
Weapon
Very Rare requires attunement by a bard Requires Attunement
While being held with one in each hand, you are treated as if you have the two weapon fighting style feature. While wielding the Poms as weapons, you can use your Dexterity modifier for attack and damage with unarmed attacks instead of Strength. Furthermore, you cannot be disarmed while holding the poms. When attuned to a bard, the Poms offer the following additional features: Move and Aerial. While wearing no armor, your Armor Class is 10 + Dexterity modifier + Charisma modifier. Cheer Captain. As long as an ally within 60 feet of you can see you or hear you, you may use your reaction to allow an ally to use any bardic inspiration die that they currently have for the following effect:- Charge! The target can use their bardic inspiration die to add to their movement, increasing their movement by 5 feet times the roll on the bardic inspiration die.
- Inspired Inspiration. The target makes their bardic inspiration roll with advantage.
- Fight! Fight! Fight! The character can use their bardic inspiration die to add to the damage of an attack. This can be declared after the initial damage is rolled, but before its results are applied.
- Rally. The character can use their bardic inspiration to remove one level of exhaustion.
This pair of items consist of leather bound firm handles with many multicolor strands that are attached to one end, giving the pom a shifting, flashy, attention attracting appearances.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Bludgeoning |
Weight: 2 lbs.