Living Spell, Fireball Large
Living Spell, Fireball (Large) CR: 7
STR
13 +1
DEX
12 +1
CON
16 +3
INT
8 -1
WIS
8 -1
CHA
6 -2
Spell Mimickry. The Living Spell can cast the spell it was created from. Its spell save is DC 15.
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing. Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects. Illumination. The living spell sheds bright light in a 15 ft. radius and dim light in an additional 15 ft. radius. Water Susceptibility. For every 5 ft. the living spell moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Engulf. A Living Fireball can flow around a Medium or smaller creature as a standard action. It cannot make a magical strike attack during a round in which it engulfs. A living fireball merely has to move over the opponents, affecting as many as it can cover. Those in its space must succeed on a DC 13 Dex save or be engulfed; on a success they are pushed back or aside (opponent's choice) as the spell moves forward. Engulfed creatures take 5d6 points of fire damage (Dex DC 13 half) and are considered to be grappled.
Actions
Multiattack. The Living Spell makes two magical strike attacks. Magical Strike. Melee Attack: +6 to hit, reach 5 ft., one target, Hit 18 (5d6 + 5) fire damage. Spell Mimickry, Fireball. Range: 150 ft., Area: 20 ft. radius sphere, Spell Save DEX DC 15, Damage: 28 (8d6, save for half) fire damage, Recharge: 5-6