Hellstring Lute

Wondrous item, very rare, requires attunement by a bard

This teardrop shaped lute is crafted from a fine rosewood and the strings are made of catgut from a displacer beast causing the strings to shimmer and almost seem out of place, making it impossible to correctly play the instrument without being attuned to it. When played the music seems to come from all around the performer rather than simply coming from the lute.

Displacement. Since the sound from the lute can be displaced to seem to come from another location, increasing the range of your Bardic Inspiration to 120 feet. Furthermore when you are attacked, but before the attack role is made, you may use a reaction to spend a Bardic Inspiration in order to make the attack roll on you at disadvantage as you shimmer and seem to be displaced.

Fascinating Performance. When you perform for at least one minute, you may use a Bardic Inspiration to choose one creature within 30 feet of you that can hear you and have advantage on the next Charisma (Deception, Intimidation, Persuasion) check you make against the affected target.

Melody of Contingency. You can cast a spell into the lute and the lute will store the spell inside of it, placing a contingency in which the spell will be released. The spell slot is used up normally, but the effect of the spell is delayed. The lute can store a spell inside of it indefinitely. When the contingency is met, the spell is immediately released taking its effect. The release of the spell by contingency is automatic and does not cost an action. A spell whose range is touch, must be released by a contingency that includes touch (such as ‘When I touch an undead creature’). Any ranged spell can have its target chosen when it is released by contingency (such as, ‘When I say fire‘, you may then select the target). When a spell is released by contingency, it does not cast as a spell cast by you for the purposes of actions or casting additional spells in the same round. Any spell within the lute can be released without contingency using an action.

Displacer Tentacles. While playing the lute, you may use an action to create two shadowy tentacles that extend from your back and may make an attack with each tentacle (for one action). The tentacles are considered finesse melee weapons and use your attack bonuses. The reach of the tentacles is 10 feet and if hit, a tentacle causes 1d6 + Str or Dex modifier bludgeoning damage plus 1d6 piercing damage.

Hellstring Lute

Wondrous Item

Very Rare requires attunement by a bard Requires Attunement

Displacement. Since the sound from the lute can be displaced to seem to come from another location, increasing the range of your Bardic Inspiration to 120 feet. Furthermore when you are attacked, but before the attack role is made, you may use a reaction to spend a Bardic Inspiration in order to make the attack roll on you at disadvantage as you shimmer and seem to be displaced.   Fascinating Performance. When you perform for at least one minute, you may use a Bardic Inspiration to choose one creature within 30 feet of you that can hear you and have advantage on the next Charisma (Deception, Intimidation, Persuasion) check you make against the affected target.   Melody of Contingency. You can cast a spell into the lute and the lute will store the spell inside of it, placing a contingency in which the spell will be released. The spell slot is used up normally, but the effect of the spell is delayed. The lute can store a spell inside of it indefinitely. When the contingency is met, the spell is immediately released taking its effect. The release of the spell by contingency is automatic and does not cost an action. A spell whose range is touch, must be released by a contingency that includes touch (such as ‘When I touch an undead creature’). Any ranged spell can have its target chosen when it is released by contingency (such as, ‘When I say fire‘, you may then select the target). When a spell is released by contingency, it does not cast as a spell cast by you for the purposes of actions or casting additional spells in the same round. Any spell within the lute can be released without contingency using an action.   Displacer Tentacles. While playing the lute, you may use an action to create two shadowy tentacles that extend from your back and may make an attack with each tentacle (for one action). The tentacles are considered finesse melee weapons and use your attack bonuses. The reach of the tentacles is 10 feet and if hit, a tentacle causes 1d6 + Str or Dex modifier bludgeoning damage plus 1d6 piercing damage.

This teardrop shaped lute is crafted from a fine rosewood and the strings are made of catgut from a displacer beast causing the strings to shimmer and almost seem out of place, making it impossible to correctly play the instrument without being attuned to it. When played the music seems to come from all around the performer rather than simply coming from the lute.


Weight: 5 lbs.

Item type
Musical Instrument
Current Holder
Weight
5 lbs.