Restrained Body
Supernatural Body:
You will gain a +300 in your Vitality [Minimal Gain]
You will gain a +100 in your Strength [Minimal Gain]
You will gain a +2,000 in your Endurance [Minimal Gain]
Supernatural Resilience:
You have +20 AP [Minimal Gain]
Perfect Health:
You will gain advantage against disease and the poisoned or envenomed conditions. In addition, you will gain resistance to poison damage.
Supernatural Vision:
You will gain proficiency in the Perception Skills
Roll advantage on Perception Checks
Invisible:
You cannot be tracked by Magical means and a resource that senses the presence of Auras,
Cursed Energy, Spiritual Energy, Magic or anything of the sort doesn't work for you.
Pure Body:
You cannot use
Curse Techniques or
Spells
You have no Mana/
Cursed Energy inside your Body or Soul
Unarmored Movement
Your speed increases while you are not wearing armor or wielding a shield
In addition, you gain the ability to move and run along vertical surfaces and across liquids on your turn without falling during the move
Martial Arts
Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and martial weapons, though they cannot have the heavy property.
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and martial weapons
When you use the Attack action with an unarmed strike or a martial weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
Body Improvements
Your body is constantly growing and improving, becoming better by the day. You will have a number of body points equal to your Heavenly Restriction Level. These points can be used to obtain body improvements, all listed down at the
Body Improvements List section. You cannot change a body improvement once chosen.
Mindset
At HRL 3, Due to bad life experiences, you have acquired a mindset. Choose between
Prideful or
Vengeful, both detailed at the end of the class description. Your choice grants you extra perks
Battle Master
At HRL 3, You have been training your body a lot and that made your mastery with weapons increase, even making you learn some new tricks. You learn battle maneuvers that are fueled by special dice called superiority dice.
Maneuvers: You learn three Battle Maneuvers of your choice. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th HRL. You can change one of your battle manuevers at the end of a long rest.
Superiority Dice: You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th HRL and one more at 15th HRL. This die increases to a d10 at 10th HRLl, and to a d12 at 17th HRL.
Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects.
Extra Attack
At 5th HRL, you can now attack twice instead of once when you take the attack action. This increases to three times instead of twice at 11th HRL. It increases to four times at 18th HRL, and to five times at 20th HRL.
Improved Body
At HRL 7, the longer you live the more you'll realize... your body has no limits. You will gain +2 to your Strength, Dexterity and Constitution scores. You will receive proficiency in Strength or Dexterity saving throws.
In addition, you become immune to disease and the poisoned condition. You will also become immune to poison damage.
Resistant
At 7th HRL, your newfound abilities and body has allowed you to resist certain area effects, such as a dragon’s lightning breath or a fireball spell. Choose one of the following ability scores:
Brawn - Strength
Evasion - Dexterity
Endurance - Constitution
Discernment - Wisdom and Intelligence
When you are subjected to an effect that allows you to make a saving throw of the chosen ability to only take half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. At 10th, 14th and 20th HRL, you can choose one additional saving throw.
Weapon Specialist
At 9th HRL, as the time passes you have learned how to use the maximum potential of your weapons. You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. [+1D4 to critical hits]
Celestial Body
At HRL 10, Your body is like a divine object none shall harm, not even god itself. You cannot be targetted by the effects of a
Domain Expansion, and cannot be detected while inside one.
In addition, you will gain resistance to non-magical bludgeoning, piercing and slashing damage.
Semi-Perfect Body
At HRL 15, your body is almost reaching it's peak, however know it will take a long time until you get there. You can hold your breath for twice as long, suffocate for twice as long without dropping to 0 hit points, you can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur. In addition, the number of levels required for each levels of exhaustion are doubled.
Matured Body
Finally at 20th HRL, your supernatural body reaches its pinnacle. Your Strength, Dexterity, and Constitution scores increase by +3 each, these scores now have no limit. You will also gain the following benefits:
Inevitable Triumph: Once per long rest, when you are reduced to 0 hit points, you can choose to remain standing with 1 hit point instead. Additionally, you gain resistance to all non-magical damage types. In addition, you will gain immunity to non-magical bludgeoning, slashing and piercing damage.
Ultimate Mastery: You have mastered every aspect of combat. You gain proficiency in all saving throws and have advantage on all ability checks related to Strength, Dexterity, and Constitution.
Eternal Vigor: You cease to age, and your lifespan is doubled, however you do not suffer the frailty of old age. You become immune to any effects that age you magically.
Comments