Armor Qualities
Concealed
The item normally goes unnoticed, or is seen as something else than a protection or a weapon. If someone actively examines the owner/carrier, a test against [Discreet←Vigilant] is rolled, otherwise it cannot be discovered. Other hidden items can be discovered at first glance with such a test.
Cumbersome
It is difficult to move around in this armor and its Impeding effect is therefore one point higher than usual; a Cumbersome light armor has a penalty of (−3), a medium of (−4) and a heavy of (−5).
Flexible
The armor is unusually flexible and is less Impeding than its protective capability would suggest. For this reason a Flexible light armor has no penalty at all on Defense tests, sneaking and the use of mystic powers. A Flexible medium armor has a (−1) penalty and a Flexible heavy armor (−2).
Impeding
The armor hampers any agile movements and gives a penalty to tests against Defense, sneaking and the use of mystic powers. The penalty depends on whether the armor is light (−2), medium (−3) or heavy (−4).
Reinforced
The armor is tougher than other armor in the same category (light, medium, heavy), meaning that the wearer may add +1 to his or her armor rolls.