Zeidenburg
The city of Zeidenburg was once the capitol of the now dead domain of Gundar which was quickly annexed into Barovia after the successful assassination of the domain’s lord Duke Vladimir Atonefski. Count Von Zarovich wasted no time and quickly appointed new Burgomasters and Boyars to take control of the new cities. In most cities and townships this was relatively easy to do. However, Zeidenburg, posed more challenging.
Zeidenburg had always been a trade hub, its location on the great West Road, and its proximity to the Gundar river make it so. Barovia had always been an insular domain. In fact most traders saw Barovia as a place to get through quickly. The Barovian Boyars and Burgomaster’s had little experience in trade and failed to manage the city to the satisfaction of the Count. As a result Zeidenburg saw four Boyars and three burgomasters until the current Boyar, Grigor Ivansky, who was appointed just a year ago after the public execution of the former Burgomaster.
In addition to the economic problems, Zeidenburg is also more advanced than the rest of the domain due largely impart by the vast amount of trade that passes through the city. It boasts an elaborate sewer and water systems, locks and dams. The Castle Bridge that spans the Gundar River is an engineering marvel consisting of multiple draw bridges, and a mechanism of chains which can effectively seal off travel up and down the Gundar river.
Because of its increased standard of living, the city itself has become a rallying cry for several small and short lived rebellions throughout the domain itself. Rebellions put down by the ruthless cunning of Zeidenburg’s current Boyar Grigor Ivansky.
The over all population of Zeidenburg is 3500-4000 of that nearly 15000 are Gundarakite. The remaining is comprised of Barovian nobility and commoners, and foreigners from neighboring domains such as Invidia, Sithicus, Kartakass, and Borca drawn by the increased standard of living and business opportunities.
Because of the contrasting ratio of its citizenry, Boyar Ivansky has stationed his entire army in and around Zeidenburg. His veteran soldiers not only defend its walls but also act as a police force. Although not very efficient in solving petty crimes, The Boyar’s soldiers deter civil disobedience, rebellions, and effectively protects the property and persons of the Barovian minority.
Religion
The city of Zeidenburg has always been worshipers of Pelor. However, once the Barovians took over actual priests of the sun god were very hard to find. Instead the religion is now a sham, mere window dressing to appease the masses. Church has essentially become a social occasion. However, rumors of a true priest still within the city are heard on every corner on the East End Notable Personalities Boyar Grigor Ivansky Much rumor surrounds this fearful figure. He is known as Strahd’s Hammer and only those of his closest marshals, and those who have personally fell under that hammer, have ever seen his face. He is ruthless and cunning, and his army has never known defeat. What is known about him is learned mainly from observing those who serve him, and if his soldiers are any measure of the man, he must be terrible indeed. Baron Rudolph Von Richter A shrewd businessman, the baron Von Richter made his first million Wolf’shead off the backs of the serfs in his mines in the near Balinoks mountains. Once Gundarakite prospectors found natural gas and coal in his family’s ancestral lands, the baron has had a secure foothold in the Zeidenburg economy. A foothold he has exploited for his own profit ever since. The man himself is in his mid to late forties, dark haired and considered very handsome. He is quick to anger and demands nothing but the best. He takes great pride in being the first Barovian Aristocrat in Zeidenburg, having had a summer home there even before the Barovian annexation. He is a well established member of the prestigious Kleiger Gentleman’s Society having survived 20 duels, and is considered one of the ten deadliest men of the core realms with a rapier. Yet the only thing sharper than his sword is his business sense. The Von Richter family has since diversified its holdings to include “The Daily”, a number of warehouses on the city’s west end dealing mainly in temporary storage of raw ores, and the famed Leopold Theater. Count Adolph Leipzig The countryside’s around the city are this man’s responsibility. The Count is in charge of managing, coordinating, and fulfilling all of the city’s hunger demands. Unlike the other nobles, Count Leipzig is what the others refer to as “one of the raised”. He was born a commoner from the Barovian plains, however he was never common. His skill for management and logistics first came to light when he was pressed into service to the Boyar Ivansky. Since then he has become a necessary part of his army, and when Zeidenburg was annexed and the Boyar put in charge, Strahd saw fit to elevate him to a count. Of all the Barovian nobility Count Leipzig is most sympathetic to the Gundarakite plight being so closely tied to the land and its peoples. Viceroy Igor Lidesci The Viceroy is an enigmatic figure in Zeidenburg. Out of all the nobility here, his family alone shares a direct link to Count Von Zarovich. That fact alone sets him above the others, possibly above Strahd’s Hammer. He is in his mid sixties, but still sharp of mind and sound of body. Other than being a member of Parliament he has no other political or civil responsibilities. Although he does host most of the social gatherings for the Barovian nobility. Johannes Teal Johannes is a balding portly man in his mid thirties. It is his responsibility to ensure that everything works! The buck stops with this man, and no one knows it better than he having inherited his position after the execution of his two former bosses; rarely an enviable position. Frederick Childersburg The last of the great Gundarakite merchants, Frederick has survived and even thrived in these dire times. Real estate is his game, he easily owns half the city. If the native population could vote for mayor , Herr Childersburg would win in a landslide. But who’s to say whether or not he would have won legitimately? Bishop Jurgen Gottfried His Eminence has been recently been appointed by the Boyar to fulfill the role of his predecessor. He is not really a priest at all, just another civil servant. Once Barovia annexed Gundar the god of the sun was no longer welcome. Any priest who would not renounce his faith was executed. Needless to say their weren’t many left. He is in his early thirties and very charismatic. Urnst Gorski Although dead, Urnst Gorski is still very much on the minds of the common citizenry. Born almost one hundred years ago Herr Gorski made Zeidenburg what it is today by taming the heart of a tyrant. It was he alone who had mustered up the courage to stand up to Duke Atonefski, he alone who befriended him, and he alone that convinced him to make Zeidenburg a better place to live. Urnst was a man of science, innovation, and a consummate dreamer. His designs paved the way for radical change in the lives of the common man. The sewer systems, indoor plumbing, and the gas pipeline which fuels the hungry city were all his inventions. Geol Hiebricker Geol Hiebricker moved here from Demetlieu, when the then Duke Atonefski patronized him. Since then he has established himself well. He is flamboyant, handsome, and talented. His plays draw rave reviews from critics from all over the core realms. He is best known for his fantasies, exquisite plays set in far off lands forgotten in the mist and displaced by time. In fact he spent the better part of his early career traveling the lands acquired lore from every corner of the land of mists. Central Barracks GuildhallDemographics
Human and some haflings
Government
Ruling by Proxy, the Boyar has never himself set foot in the city. Instead he prefers to pull on the strings of bureaucrats who effectively rule the city for him via the Zeidenburg public assembly known as the Parliament. The Parliament consists of three members of the Barovian aristocracy, the three of the largest Gundarakite landowners, and a representative of the merchants guild in an advisory capacity. Incase of deadlock, the Boyar himself has the overriding vote. This body is responsible for a number of recently ratified and unfavorable edicts owning primarily to its mostly Barovian make up. Among these are the Zeidenburg Street Tax, the Gundarakite Curfew Memorandum, and the Barovian Protection Act. These three laws have done much to keep the primarily Gundarakite population under the Barovian boot, but also have allowed the Barovians to cement their positions in the city.
The Zeidenburg Street Tax was first put in effect to increase city revenues to help pay for the rigors of the governmental transition. It is a 100 wolf’s head (gp) yearly tax all citizens must pay in order to use the cities streets. It has since served to keep the lower classes from having the buying power it would need to rise up against their Barovian oppressors.
To help curb revolution the Gundarakite Curfew Memorandum was put into effect. It forbids Gundarakites from walking the streets after 10pm unless they have a parliamentary approved visa. On the heels of this law followed the Barovian Protection Act . This law simply states that the murder of any Barovian perpetrated by any Gundarakite will result in not only their execution, but the execution of 10 other Gundarakites including members of the guilty party’s own family. This law has been enforced on only two occasions since its ratification to devastating effect. In addition it requires all Gundarakites of age to be registered and carry Identification at all times.
The members of the current Parliament are: Baron Rudolph Von Richter (Trade), Count Adolph Leipzig(agriculture), and Viceroy Igor Lidesci. These three individuals comprise the Barovian half of the Parliament. Among the Gundarakite representatives are Johannes Teal(engineering), Frederick Childersburg (trade), and His Eminence, Bishop Jurgen Gottfried.
Industry & Trade
Zeidenburg, is a major trade hub and controls all trade that comes in and out of Barovia's south western boarders.
Guilds and Factions
The merchants, The Mockers, and Kleiger Gentleman’s Society
Comments