Lycanthrope's Species in Mists of Barovia | World Anvil

Lycanthrope's

A lycanthrope, also known as a werebeast, weretype, or nightwalker, was an individual who possessed the condition of lycanthropy.   Lycanthropes were shapechangers with at least two forms, that of a humanoid and that of a particular kind of animal. In humanoid form, they appeared no different than a typical specimen of that type and their natural life expectancy was the same. Lycanthropes could disguise themselves somewhat through their shape-shifting abilities, either taking on a form almost identical to a humanoid but with subtle details revealing their true nature such as pointed teeth or long fingernails. Similarly, lycanthropes could assume an animal form, which would be a perfect disguise except for the unusual spark of intelligence in their eyes that sometimes gave them away. Some lycanthropes could also take on an intermediate "hybrid form", superficially resembling their humanoid form but with the head of the specific animal whose shape they could also take.   In Barovia there are several types of Werebeasts, they consist of werewolves, wereravens and wererats.  

Classification

There were several different categorizations of lycanthropes in the Realms, and many related beings.[5]   Therianthropes Often called lycanthropes, these were humans or giants that could transform into an animal or a monster. Therianthrope type names often had the prefix, were. One became a lycanthrope in several different ways and, accordingly, they had different terms to describe them.   True Lycanthropes that contracted their condition as a hereditary trait, and could breed with other true lycanthropes to produce lycanthrope offspring. This form of lycanthropy had no cure, except occasionally a wish spell.   e.g., a werewolf born to true werewolf parents.   Afflicted/Infected Lycanthropes that contracted their condition by being injured (usually bitten) by a true lycanthrope.   e.g., a human bitten by a true werewolf may become infected.   Induced A being affected by magical items, causing them to turn into a lycanthrope. These beings could not transmit lycanthropy to others.   e.g., swanmay, who willingly accepted feathered tokens.   Cursed A being affected by a curse, either from a spell or other means.

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