Apotheosis Player's Guide
Character Creation
Ability Score Generation
Focus & Foible
Choose a Focus, an ability score at which you excel. You receive an 18 in that score. Choose a Foible, an ability score that is your weakness. You receive an 8 in that score. The other four, roll 2d6+6 four times in order. There are no rerolls or moving of ability scores. Those are your other four scores.Races
The current list of playable races are as follows:Core: Dwarf, Elf, Gnome, Half Elf, Half Orc, Halfling, Human
Standard Races: Aquatic Elf, Catfolk, Gnoll, Goblin, Ifrit, Kobold, Oread, Ratfolk, Sylph, Undine
Advanced Races: Aasimar, Drow (Common), Fetchling, Tengu, Tiefling
Classes
All Paizo-published classes are allowed with the following exceptions: The Unchained Summoner is used instead of the normal Summoner class. The variant multiclassing options (VMC) are also available, which can be read about here.Traits
Pick two traits, which much be of different types (meaning you can’t have two campaign traits, or two religion traits). A list of traits can be foundhttps://www.d20pfsrd.com/traits/here.Starting Equipment
You start with the average starting gold for your class, plus the corresponding item kit.House Rules
Automatic Bonus Progression
In this system, magic weapons, armor, and shields never have enhancement bonuses of their own; those bonuses are granted only through attunement. Any weapon, armor, or shield special abilities on attuned items count against a character’s enhancement bonus from attunement. To determine an attuned magic item’s enhancement bonus, subtract the cost of its special ability from the enhancement bonus granted by attunement. (This applies only to special abilities whose cost is equivalent to an enhancement bonus, not to those that cost a flat amount of gold pieces.) For example, if a character with a +3 enhancement bonus from weapon attunement wields a keen scimitar, she subtracts 1 point of her enhancement bonus (for the cost of keen), leaving her with a +2 keen scimitar. If a character doesn’t have enough of an enhancement bonus to afford the special ability (such as a 4th-level character with a vorpal longsword), she can still use the weapon’s power on its own, but the weapon gains no enhancement bonus. Complete rules: Automatic Bonus ProgressionAlignment & Loyalties
There are no alignments in Miranth. Instead, you use the Loyalties system. When you use the loyalties system to build a character, decide on three loyalties. These can represent ideals, people, organizations, or anything else to which the character is loyal, and might be as abstract as “my honor” or as concrete as “my beloved mother.” Rank these loyalties from strongest to weakest. One easy way to decide the order is to ask yourself what your character would do if these loyalties came into conflict. These loyalties then replace alignment as the standard by which characters’ actions are measured.Identifying Creatures and Their Powers
As a free action during a player's turn, they can use a Knowledge check to identify the type and properties of a creature they face. In general, identifying a monster is a DC 10 + the CR of the creature. A success on this check reveals the creature's name and type (as well as the properties of that creature type). Beating the DC by 5 or more allows the PC to recall more information about the creature. PCs may choose one of the following categories for every 5 by which they beat the DC.- HD, HP, AC & Saves
- Resists, DR & Immunities
- Special Defenses
- Basic & Special Attacks
- Spellcasting & Spell-like Abilities
- Ecology & Behavior