Titles & Followers

Title - Character - Player


Omen - Dziurda - Holly
Medium - Kole - Dan
High Priest- Maiya - Connie
Crusader - Vahrmull - PJ
Ambush Captain - Reaver - Will
??? - Rowarin - Nate

  Omen.
As an action or a bonus action, you utter a loud, empowering chant. The first creature you hit with a weapon attack before the start of your next turn takes an extra 1d8 radiant or necrotic damage from the attack (your choice). If you use a bonus action to chant again on your following turn, the extra damage increases to 2d8. If you use a bonus action to chant for three or more turns in a row, the extra damage increases to a maximum 3d8, and you have advantage on attack rolls until the start of your next turn.   Medium.
When learning or preparing spells, all necromancy spells are available to you, regardless of whether they are on your class’s spell list. Additionally, you can channel the waning life force of a dying creature to aid an ally. When a creature you can see with a challenge rating of 1 or higher dies within 60 feet of you, another creature of your choice that you can see within 60 feet of you regains hit points equal to 1d4 × the dead creature’s challenge rating.   Ambush Captain.
You gain proficiency in the Stealth skill, and you can use a bonus action to take the Hide action. Additionally, when you hit a creature with a weapon attack and have advantage on the attack roll, the attack deals one additional weapon die of damage.   Crusader.
You have advantage on Wisdom saving throws and death saving throws, and you regain the maximum number of hit points from any effect that restores hit points.   High Priest.
Once per turn when you damage a creature with an attack or a spell, you can choose another creature you can see within 30 feet of you. The chosen creature gains temporary hit points equal to 1d6 × your proficiency bonus  

Character - Player - Followers


  • Retainers cap out at 2 levels lower then PCs
  • Ambassadors allow you to recruit units of that ancestry no extra cost and grant advantage on diplomacy checks interacting with NPC realms of the same ancestry

  •   Dziurda - Holly -
    Kole - Dan - Carpenter; Dragonborn Ambassador; Blacksmith
    Maiya - Connie - Seasoned medium infantry (6) Unit; Mystic, Sage retainers; Regular heavy infantry (3), Unit
    Vahrmull - PJ - Blademaster, Blacksmith, and Dwarven Ambassador
    Reaver - Will -
    Rowarin - Nate - Sphinx - Shadow Priest - Stormspeaker
    Name Number or Size Notes
    Blacksmith 2 Feldrik Suttebin Odhavog
    Blademaster 1 Holone Ianferen
    Carpenter 1 Jedda Firsen III
    Dragonborn Ambassador 1 Lord Elzind
    Dwarven Ambassador 1 Runov Tarasik
    Elf Ambassador - Drow 1 Krereth Do't'tar
    Medium Infantry* left over retainers from the Baron
    (rolled up into Seasoned Medium Infantry) - Xoriq Steppers
    x N/A
    Mystic 1 Vitali al Sturgiban
    Regular Heavy Infantry - Sanguine Sundry 3 Sur Vladok
    Sage 1 Melya Frostfern
    Seasoned Medium Infantry 8 SGT. Squeaks
    Shadow Priest 1 Lysandre Elias
     



     

    Allies


      Ke Manju - Sphinx

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