Regions of Midgard
Midgard is filled with many culturally and geographically distinct regions. The river and roads of the Crossroads region stand at the center, surrounded by the Dark Kingdoms to the northeast, the Rothenian Plain to the east, the border of the Dragon Empire to the southeast, the imperial hodgepodge of the Grand Duchy of Dornig to the northwest, the Seven Cities peninsula and islands to the southwest, and the blasted ruins of the Wasted West. The frosty Northlands and Hyperborea lie across the Nieder Straits, and the sunbaked Southlands stretch far beyond the Middle Sea. With the notable exception of the Dragon Empire, each of these regions share many gods, language, and culture.
The North includes the dwarfholds of Tanserhall, Stannasgard, Wolfheim, and Thunder Mountain as well as human and inhuman lands such as Trollheim, Björnrike, Skaldholm, and Huldramose. Most of these lands are small in size and population. Some, like Thursrike, are trollkin and giant lands where humans and dwarves are enslaved or entirely absent.
The West includes the regions of the Western Wastes (also called the Goblin Wastes) and the Western Wilderness, the Haunted Lands of the Giants, the Magocracy of Allain, and the lands beyond the Western Ocean. It also includes numerous ruins, the crucial western port city of Barsella, and the sunken lands of Lost Arbonesse. Beyond lie scattered islands and cold ice.
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