Wizard: Dragon Aspect Arcane Tradition in Midgard | World Anvil

Wizard: Dragon Aspect Arcane Tradition

Wizards practice the subtle magic of pulling power from thin air and shaping it to fit their needs. Sorcerers tame the chaotic power within themselves, releasing it in barely controlled gouts of magical eruptions. Mages who walk the path between these two diverse means of magic are called dragon magi, and they meld the order of dweomery with the chaos of sorcery to grant themselves powers beyond anything the individual traditions could muster alone. Dragon magi manifest their magic in variety of styles, as diverse as the draconic species and the types of magic that populate the worlds. Kobolds serving as councilors to great wyrms are taught by their masters to harness their innate draconic natures through the use of more traditional spells. A wild-eyed human, oozing sorcerous magic from an ancient draconic ancestor, might find a kindly wizard to help her focus her power. Special legions of dragonborn troops train with a master dragon mage, learning all there is to know to better defend their homeland from invaders. Except as noted below, dragon magi function as wizards and use the wizard spell list.

INVOKE DRAGON ASPECT

Starting at 2nd level, you can invoke a magical dragon aspect. You use a bonus action and spend a spell slot to invoke the aspect, which lasts for 3 rounds per level of the spent spell slot. The dragon aspect remains as long as you are not incapacitated, until the duration ends, or until it is dismissed or replaced with a bonus action. At this level your aspect appears as a dragon mask. It is a translucent magical force, in the form of a dragon’s head, which covers your face. Your face is still visible beneath the mask, and the mask does not hinder vision. While you wear your dragon mask, you gain the following benefits and drawbacks.
  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • You gain a bite attack. As an action, make a melee spell attack against one adjacent target. On a hit, the target takes 1d8 + Int modifier piercing damage. This attack counts as magical for purposes of overcoming a target’s immunity or resistance to piecing damage.
  • You gain advantage on Wisdom (Perception) checks, as well as on Charisma (Intimidation) checks.
  • Any Spells you cast while wearing the dragon mask are made with disadvantage, and saving throws against spells you cast while wearing the dragon mask are made with advantage.
  • As a bonus action, you can spend an additional spell slot to augment your dragon mask. Your next dragon mask’s bite attack damage increases by +1d8 per level of the spell slot spent, and you gain advantage on the attack roll.

INVOKE DRAGON HEART

  Starting at 6th level, when you invoke your dragon aspect it now includes a dragon heart. The dragon heart is a translucent magical force, in the form of a beating heart, which covers your chest. While you wear your dragon heart, you gain the following benefits.
  • You gain a bonus to Wisdom and Charisma saving throws equal to your Intelligence modifier (minimum of +1).
  • You gain temporary hit points equal to twice your wizard level. These temporary hit points are lost when your dragon aspect is removed or lost for any reason.
  • You gain a breath weapon attack. As an action, a 30-foot-long, 5-foot-wide line of energy (acid, cold, fire, or lightning) shoots from your dragon heart in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 damage on a failed save, and no damage on a successful one. The type of damage can be selected when making the attack and cannot be changed until a new dragon aspect is manifested.
  • As a bonus action, you can spend an additional spell slot to augment your dragon heart. Your next dragon heart’s breath weapon attack damage increases by +2d6 per level of the spell slot spent, and you can add 10 feet of length to the line per level of the spell slot spent.
 

INVOKE DRAGON WINGS

  Starting at 10th level, when you invoke your dragon aspect it now includes dragon wingssprouting While you wear your dragon wings, you gain the following benefits.
  • Your speed increases by 10 feet, and you gain a fly speed equal to your walking speed.
  • You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical sources.
  • As a bonus action, you can spend an additional spell slot to augment your dragon wings. Until the start of your next turn, you can add 5 feet of additional speed per level of the spell slot spent. Additionally, you can choose one creature per level of the spell slot spent within 10 feet of you, and ranged attacks against those creatures are made at disadvantage.

INVOKE DRAGON TAIL

Starting at 14th level, when you invoke your dragon aspect it now includes a dragon tail. The dragon tail is a translucent magical force, in the form of a 15-foot-long appendage capable of striking with incredible force. While you wear your dragon tail, you gain the following benefits.
  • You are immune to the grappled condition.
  • You are proficient with Strength and Dexterity saving throws, and any skill checks using Strength. In addition, you can use your Intelligence modifier instead of the regular modifier for those saving throws and skill checks.
  • You gain a tail slam attack. As an action, make a separate melee spell attack against all targets within 15 feet of you. On a hit, the target takes 3d10 + Int modifier bludgeoning damage. Targets hit by this attack are pushed up to 10 feet away from you and knocked prone unless they succeed on a Strength saving throw against your spell DC. This attack counts as magical for purposes of overcoming a target’s immunity or resistance to bludgeoning damage.
  • As a reaction, you can make a tail slam attack against a creature who enters your tail’s reach.
  • As a bonus action, you can spend an additional spell slot to augment your dragon tail. Until the start of your next turn, your dragon tail’s slam attack damage increases by +1d10 per level of the spell slot spent. In addition, you heal yourself for 3 hit points per level of the spell slot spent.
 

DRAGON MAGIC SPELLS

Spell Level Spells
Cantrip Dragon Roar
1st Converse With Dragon, Draconic Smite, Kobolds's Fury
2nd Detect Dragons, Enhance Greed, Lair Sense, Shade
3rd Catch the Breath, Phantom Dragon
4th Raid the Lair, Scale Rot
5th Claws of the Earth Dragon, Dragon Breath
7th Legend Killer
8th Deadly Sting

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