Warlock: Pact of the Genie Lords in Midgard | World Anvil

Warlock: Pact of the Genie Lords

You have made a pact with a powerful ruler of geniekind on one of the Elemental Planes. The Genie Lord’s aims swing wildly from inscrutable to the mortal mind, to startlingly simple and straightforward. Genie lords struggle endlessly to one-up each other, and rivalries between these elemental rulers can engulf entire nations. They aren’t above bribing a rival’s mortal agents to switch sides if they think it will gain them an advantage.

Expanded Spell List

Your Genie Lord lets you choose from an expanded list of spells when you learn a warlock spell. You can choose an elemental magic spell when you learn a new spell. Additionally, the following spells are added to the warlock spell list for you.  
Spell Level Spells
1st Chromatic Orb, Thunderwave
2nd Gust of Wind, Sleet Storm
3rd Protection From Energy, Water Breathing
4th Conjure Minor Elementals, Fire Shield
5th Creation, Wall of Stone

GENIE LORD’S FAVOR

At 1st level you can speak, read, and write Primordial. You also may choose a exotic language to learn. Additionally, your patron grants you a token that can absorb elemental power. You gain a magical gemstone with the following properties:
  • You can use the gem as an arcane focus.
  • The gem can capture and store elemental power. When you take acid, cold, fire, lighting, or thunder damage, you can choose to transfer some of the damage into the gem instead of taking the damage yourself. The gem's maximum capacity for damage equals twice your warlock level plus your Charisma modifier. The gem drains of energy and becomes empty again when you complete a long rest.
  • While the gem stores any amount of elemental power, you can use an action to cause it to shed bright light out to 20 feet and dim light for an additional 20 feet, to shed dim light out to 5 feet, or to douse the light. If you lose your token, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous token. The token shatters to slivers when you die.

TRANSFER ELEMENTS

Starting at 6th level, you can use the elemental energy stored in your gem token against foes. When you damage a target with a spell or attack, you can spend stored points to deal additional damage of a type stored in the gem equal to your Charisma bonus. If you deal damage to multiple targets with a single source, choose which one takes the extra elemental damage. Additionally, you can extend the protection of your gem to other creatures. When an ally within 30 feet that you can see takes damage as described above, you can use your reaction to transfer some of the damage into your gem.

MINOR WISH

Starting at 10th level, you can call upon your Genie Lord to twist fate in your favor. Immediately after you make an attack roll, saving throw, ability check, or damage roll, you can choose to reroll and take the better result. Once you use this feature, you can’t use it again until you finish a short or long rest.

HERALD’S ASPECT

Starting at 14th level, you can channel the power of your patron into your flesh to magically transform into a herald of your Genie Lord. Your legs fade away into a swirl of elemental energy, and your skin and features take on a cast that resembles that of your patron. You can transform as a bonus action and the transformation lasts for 1 minute, during which you gain the following benefits:
  • You gain a flying speed of 60 feet.
  • You have advantage on saving throws against spells and other magical effects.
  • Choose one of the following damage types: acid, cold, fire, lightning, or thunder. You gain immunity to that damage type.
  • Once on your turn when you hit with an attack or spell, you can deal an extra 3d6 damage of one of the following types: acid, cold, fire, lightning, or thunder. Once you use this feature, you can’t use it again until you finish a short or long rest.

EXPANDED PACT OPTIONS

Warlocks of the Genie Lord gain access to the following expanded pact options. At the GM’s discretion, warlocks of other patrons can discover the means to access these modified pact boons, perhaps by gaining an elemental feat or by performing a quest for a noble genie or other powerful elemental.
Pact of the Blade. Your pact weapon takes on a sheen of elemental power. When you create or summon your pact weapon, you can decide to change its damage type to one of the following: acid, cold, fire, lightning, or thunder. You can change the damage type by repeating the ceremony.
Pact of the Chain.  When you conjure your familiar or change its form, you can choose the form of a mephit in addition to the usual form choices. When you use your action to command your mephit familiar to attack, it can use its breath or cast an innate spell instead.
Pact of the Tome. Your book of shadows is immune to damage or wear caused by the elements. This includes something as simple as being immersed in water, as well as acid, fire, cold, lightning, or thunder damage.

NEW ELDRITCH INVOCATION

A new Eldritch Invocation, Will of the Master, is available to warlocks.
WILL OF THE MASTER
Prerequisite: 9th level
You can cast planar binding once using a warlock spell slot. You can’t do so again until you finish a long rest.

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