You’ve dedicated your life to the arts of deception, illusion,
and disappearing. Somewhere along that path, you
encountered something from the Shadow Roads that
showed you how to be one with the shadows—or perhaps
you learned your best tricks from the shadows themselves.
All whispers have been touched by a shadow, performed a
ritual to bind a shadow to themselves, or drawn in energy
from the Shadow Roads to enhance their stealthiness and
to become supreme thieves, assassins, or spies.
DARK TRICKERY
Starting at 3rd level, you gain darkvision to 60 feet if you
did not already have it. You also can use the minor illusion
and douse light cantrips.
FADE AWAY
When you choose this archetype at 3rd level, you become
able to take the Hide action while you’re in dim light
or darkness, even if you’re being observed. You have
advantage on the Dexterity (Stealth) check to become
hidden. After using this feature, you must complete a short
or long rest before using it again. You gain an additional
use of this ability at 7th level and at 15th level.
SHADOW ROAD
Starting at 9th level, you can step from one area of dim
light or darkness directly into another that is no more than
60 feet away. Doing so uses an action. You must be able to
see the destination or be familiar with its location. If you
weren’t already hidden, you can make a Dexterity (Stealth)
check to hide as part of this action. After using this ability,
you can’t use it again until you finish a short or long rest.
BECOME SHADOW
At level 13, you learn to harness Shadow Road energy to
vanish. While you’re in dim light or darkness, you can use
an action to become invisible. You remain invisible for 1
hour or until you attack or cast a spell. If you enter an area
illuminated with bright light, you must make a successful
DC 15 Dexterity (Stealth) check to remain invisible. After
using this ability, you can’t use it again until you finish a
short or long rest.
MISDIRECTION
When you reach 17th level, you learn the displacer beast’s
trick of making itself appear in a slightly different location.
Attacks against you have disadvantage. If an attack hits
you, this ability is disrupted until the start of your next
turn. This ability also does not protect you while you’re
unconscious or incapacitated.
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