You are a fixer—you make connections between thugs,
burglars, trap-smiths and second-story men. You know
people, you know where to find what you need, and you
know who to pay to get things done. You realize the most
valuable currency is knowledge, and you make very sure to
be flush with coin to obtain the information you seek.
STREET SMART
When you choose this archetype at 3rd level, you can apply
your proficiency bonus to Intelligence and Charisma
ability checks made to identify or locate a person (or type
of person) that you are seeking. You can also use this
ability when attempting to track down a buyer or seller for
exotic equipment or magic items.
SCROUNGER
At 3rd level, you can find unwanted or unattended items
of gear and “appropriate” them. Once per week, you can
obtain one or more mundane items with a total value of no
more than 25 gp without parting with any cash, subject to
the GM’s discretion.
SLIPPERY CUSTOMER
At 3rd level, you can use your reaction to move up to half
your speed when an enemy approaches to within 5 feet of
you. This move doesn’t trigger opportunity attacks.
WELL CONNECTED
At 9th level, you can apply double your proficiency bonus
to Intelligence and Charisma ability checks to track down
a specific person or type of person. In addition, the total
value of items that you can scrounge in a week increases to
100 gp.
A JADED EYE
At 9th level, you gain advantage on Wisdom (Insight)
checks to determine whether someone is lying and on
saving throws against illusions.
GOING UNDERCOVER
At 13th level, you are able to provide others with tools and
coaching to help them conduct acts of subterfuge. With a
minimum of four hours preparation and by spending 25
gp per person, you can give up to six individuals (including
yourself) advantage on Charisma (Deception) checks for
one hour.
ROGUISH LUCK
When you reach 17th level, your survival instincts become
finely tuned. When a melee attack reduces you to 0 hit
points, you can use your reaction to leap 5 feet in any
direction. If this moves you out of reach of the attack, you
take no damage from it. Using this ability does not trigger
opportunity attacks. After using this ability, you must
complete a long rest before using it again.
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