Rogue: Fixer Archetype in Midgard | World Anvil

Rogue: Fixer Archetype

You are a fixer—you make connections between thugs, burglars, trap-smiths and second-story men. You know people, you know where to find what you need, and you know who to pay to get things done. You realize the most valuable currency is knowledge, and you make very sure to be flush with coin to obtain the information you seek.

STREET SMART

When you choose this archetype at 3rd level, you can apply your proficiency bonus to Intelligence and Charisma ability checks made to identify or locate a person (or type of person) that you are seeking. You can also use this ability when attempting to track down a buyer or seller for exotic equipment or magic items.

SCROUNGER

At 3rd level, you can find unwanted or unattended items of gear and “appropriate” them. Once per week, you can obtain one or more mundane items with a total value of no more than 25 gp without parting with any cash, subject to the GM’s discretion.

SLIPPERY CUSTOMER

At 3rd level, you can use your reaction to move up to half your speed when an enemy approaches to within 5 feet of you. This move doesn’t trigger opportunity attacks.

WELL CONNECTED

At 9th level, you can apply double your proficiency bonus to Intelligence and Charisma ability checks to track down a specific person or type of person. In addition, the total value of items that you can scrounge in a week increases to 100 gp.

A JADED EYE

At 9th level, you gain advantage on Wisdom (Insight) checks to determine whether someone is lying and on saving throws against illusions.

GOING UNDERCOVER

At 13th level, you are able to provide others with tools and coaching to help them conduct acts of subterfuge. With a minimum of four hours preparation and by spending 25 gp per person, you can give up to six individuals (including yourself) advantage on Charisma (Deception) checks for one hour.

ROGUISH LUCK

When you reach 17th level, your survival instincts become finely tuned. When a melee attack reduces you to 0 hit points, you can use your reaction to leap 5 feet in any direction. If this moves you out of reach of the attack, you take no damage from it. Using this ability does not trigger opportunity attacks. After using this ability, you must complete a long rest before using it again.

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