Party Feats

Part Feats are feats that affect the entire party and increases their teamwork, cooperation, and survivability as a group.

Last Stand

Once per Long Rest, when the entire party is reduced to 0 hit points, all characters may expend a single hit die + Con (if they have one available) and regain that many Hit Points and gain a level of Exhaustion.

Team Initiative

When the entire party rolls initiative together they gain a +2 to their initiative checks. Additionally characters can swap places in initiative right before combat starts.

Superior Cooperation

Characters can take the Help action as a bonus action as long as it only benefits another member of the party.

Careful Targeting

Your team has become adept at avoiding each other with their attacks. When a team member makes an attack or casts a spell that includes an team member in an area of effect, the targeted team member is less likely to suffer the full effect. If an ability produced by one teammate affects another teammate (including when prompted by compulsion,) observe the following optional benefits:
  • There is a save DC involved, the targeted team member gains an advantage on the save.
  • Any attack made against an ally is made at a disadvantage.

Secret Language

Your team have developed a secret language that only they know. Any who intercept your language must as an action make an intelligence check of DC 17 to interpret the message. After doing so, they can understand your secret language for the next 24 hours. Choose one of 3 options:
  • Spoken: your language is spoken. It can uniquely be communicated through messanging spells that allow you to send spoken languages. However, the secret language will not have a written or signed version.
  • Written: your language is a written cipher. It can uniquely be passed by messengers or inscribed on objects. However, the cipher will not have a verbal or signed version.
  • Signed: your language is comprised of hand signals. It can uniquely be communicated quickly and silently to any who share line of sight with you. However, the signed language will not have a written or signed version.
You may take this feat multiple times. Upon taking this feat a second time, you unlock a new version of your secret language.

Back to Back

Characters cannot be flanked while within 5 ft. of another party character.

Sacraficial Grapple

When a creature within 5 ft. of you would succeed on a saving throw or be missed by another party character's attack, you may attempt to grapple that creature, if you do that creature rerolls its save with disadvantage or your ally rerolls their attack with advantage. Either way you fail the saving throw or are hit by the attack.

Coordinated Movement

Player characters need only to be within 30 ft. of each other instead of 5 ft. to move with eachother on their turns.

Stealth Synergy

Player characters may choose to take the highest roll made by the party when rolling group stealth, unless they get a natural 1.

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