Niflheim
A realm covered in magical mists and a maze that constantly rearranges itself every time someone enters. The realm was originally created by a Dwarf named Ivaldi as a prison for the enemies of the Aesir. However as time went on and the number of inhabitants of the realm only grew, it became evidently clear that it was no longer a prison but a home for all manner of creatures dark and corrupt. It is said the souls of the evil who have not been claimed by the dark gods are sent here to be reborn as maggots. However, since the realm was built within the Ginnungagap, the endless pit, the abyss of abysses; the darkness was that of corruption and the maggots born of this world would begin to consume one another and twas born the very first demons. Ever since its creation the inhabitants have built upwards in an attempt to escape the endless pit, all in vain. This means the farther down you go in Niflheim, the older and more powerful the demons get.
Ruler: Various demon lords
Weather: High humidity and generally unpleasant temperature.
Lightning: Being within the endless pit the realm sits in perpetual darkness. Even with lighting, the mists and fogs reduce visibility to a minimum.
Sounds: The light drumming of water on the swamp, the roars of hungry demons, and most of the time eerie silence.
Terrain - Swamplands: Walking in the slimy water is difficult and progress is slow.
Terrain - Underground: The smooth yet muddy floor makes progress slow.
Terrain - Air: The air is dense with mephitic vapors and is incredibly poisonous.
General Features
Population: Demons and the enemies of the godsRuler: Various demon lords
Weather: High humidity and generally unpleasant temperature.
Lightning: Being within the endless pit the realm sits in perpetual darkness. Even with lighting, the mists and fogs reduce visibility to a minimum.
Sounds: The light drumming of water on the swamp, the roars of hungry demons, and most of the time eerie silence.
Terrain - Swamplands: Walking in the slimy water is difficult and progress is slow.
Terrain - Underground: The smooth yet muddy floor makes progress slow.
Terrain - Air: The air is dense with mephitic vapors and is incredibly poisonous.
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