Muspelheim

A land of primordial fire and lava home to a tribe of fire giants, here warriors are challenged to test their skills in a series of grueling battles against beasts, monsters and warriors of the Nine Realms. Enter at your peril. Muspelheim is known as "The Realm of Fire", stated to be the source of all heat in the Nine Realms. Its landscape consists of fiery volcanoes spitting ash and embers that blacken the skies, spurting lavafalls that create rivers of molten rock. It is here where Fenrir is imprisoned.

General Features

Population: Fire Giants, Devils, Fire Elementals
Ruler: Surtr
Weather: Scorching hot temperatures, far beyond any mortal can withstand. Without magical protection from the primordial fire, living beings would most certainly expire.
Lighting: The strong, suffused glow of lava makes the realm at least dimly lit. Sometimes black smoke obscurs all vision.
Sounds: The dull rumbling of ever-moving lava. The crackling of bursting lava bubbles. The deafening roar of erupting volcanoes.
Terrain - Lava: Moving on such terrain is impossible. Only native inhabitants of the realm can move through such terrain. Those who cannot survive it move so upon boats built to ride the lava.
Terrain - Volcanoes: The foot of the volcanoes are a perilous place to wonder. The heat is most intense among the volcanoes of the realm.

Places of Interest

Obsidian Plateau

This small island floating on lava has a vast expanse of black glass, polished and glossy, as large as a dozen wheat fields with a titanic plateau rising from it. It is here that all affairs between the various factions of Muspelheim are initially settled.

Eldrmurra

On the edge of the realm there are no natural borders to contain the impetuous push of primordial fire. This magma river flows off the edge of the realm and brings its heat the the rest of the Nine Realms.

Surtr's Palace

Lost in lava, there is an island of formidable size. It is made out of solidified magma giving it a menacing black rocky appearance. There lives Surtr, the jotunn clan leader of the fire giants, sitting on his high blackened throne at the center of the main hall.

The Nine Hells

The gods once created a prison for their draconic mother Tiamat by casting an epic ritual that trapped her under nine demiplanes that all occupied the same space, essentially imprisoning her forever until those nine demiplanes are destroyed. Five gods who had sided with Tiamat were also subsequentily thrown into these demiplanes as punishment, which became the first five Archdevils, although the Arch Devil known as The Ashen King lost his power when he was betrayed by the other four. Each circle of Hell is ruled by a Devil Lord who was appointed by The Pentagram (The nickname for the five Archdevils Mephisto, Asmodeus, Mammon, Lilith, and The Ashen King). Contrary to popular belief, the Nine Hells arn't all blazing infernos. In fact, the lower you go in Hell, the colder it actually gets. The reason this is, is because after the creation of Midgard, the gods tossed the Nine Hells into the realm of Muspelheim as punishment to those within. Now, there is a massive hellish portal within the realm leading directly to the first circle of Hell, which indeed is a blazing inferno. Go all the way to the ninth circle of Hell and it will be frozen solid. Some say you can get glimpses of Tiamat's prison through the ice, the technical "tenth circle of Hell". Below are the nine Ccrcles of Hell:
  • Phlegethos: The first circle was the Hell that most resembled the stereotype of a fiery world of eternal damnation, filled with active volcanoes, rivers of liquid fire, molten rock, ash hills, smoking pits, unbearable heat, all wracked by tremors and earthquakes. Lava even pours out of the caverns above Phlegethos, pouring onto the land below. The city of Abriymoch provides some protection from the heat for visitors. It’s built in the caldera of an extinct volcano from hardened magma, obsidian and crystal. It is from here that the Devil Lords Fierna and Belial rule. Fierna is the primary ruler, but capably aided by her father and former ruler, Belial.
  • Avernus: By all accounts Avernus was a desolate wasteland with rocky terrain, sparse, twisted vegetation, concealed snake pits, caves and warrens, volcanoes, and rivers of magma. The sky was starless, full of choking smoke, and glowed a dark red due to balls of flammable gas that floated about or streaked across the atmosphere, randomly exploding as a fireball. Avernus is ruled over by the Devil Lord Zariel, a once beautiful angel that has been disfigured by her scorched skin. She is a general of Hell and aggressively leads raids outside of the Nine Hells.
  • Dis: The third circle of Hell, when described as its own layer, was a flat barren plane containing little more than black, stagnant rivers, stretching for thousands of miles until it reached some rolling hills. The sky was a cloudy dull green shot through with lightning. In the center of this plane rose the Iron City of Dis, several miles in height and hundreds of miles wide. The foul rivers radiated from a moat big enough to be called a lake surrounding the Iron City. The walls of the buildings and the stones of the streets glowed the dull red of hot iron; more than brief skin contact resulted in severe burns. Prisoners of war, tormented underlings, criminals, and kidnap victims were kept in underground dungeons where their wails of woe could be heard filtering up through small vents in the iron walls. Above it all rose the Iron Tower where the Devil Lord Dispater sat and schemed, untouchable.
  • Malboge: Malbolge was a gargantuan tumble of titanic stone boulders, each one ranging in size from a small city to a large metropolis, that formed a pile hundreds of miles thick. The randomly tilted and ill-fitting boulders were honeycombed with angular passages and caverns causing non-flying travelers to frequently need mountaineering skills and risk avalanches. Stinking clouds of vapor rose up from the depths and lit the sky with the color of blood. Reports have been heard of flammable materials left on the ground spontaneously combusting. Fortresses have been carved from the natural stone of the land to form settlements. Malbolge is ruled by the Devil Lord Glasya, the daughter of Asmodeus and a hugely capable politician. Glasya is a woman of incredible beauty and is often the subject of the desires of other devils.
  • Maladomini: The fifth circle of Hell is often described as having vapor-polluted skies similar to Malbolge but the surface wasn't barren and possessed varying degrees of sparce vegetation. The fifth Hell was filled with ruins of old cities, stagnant rivers, exhausted and abandoned quarries and strip mines, stone aqueducts and lava canals, decaying fortresses, swarms of biting flies, and black pools of ichor that erupted from the ground. The Devil Lord of Maladomini, Baalzebul, builds city after city, but never achieving the perfection he desires and starting again with a new city. The largest and most beautiful city of Maladomini is Malagard, a sprawling metropolis of towers and fortresses linked by a myriad of webbed bridges. Some rumours believe that Malagard has a million rooms and a complex dungeon labyrinth beneath its surface.
  • Minauros: Minauros as a layer was described as an endless bog of vile pollution, decaying bodies, and rotting marsh, repeatedly drenched by rain, sleet, and hail storms. The soggy, bone-strewn, disease-ridden swampland made movement very difficult and was only broken occasionally by serpentine ridges of volcanic rock. Nameless creatures even the devils feared inhabited the swamp. An oily water rained down upon swamps, deserts of mud and oozing black soil, pockmarked by bubbling fumaroles and mud geysers. Minauros was also the name of the city built of black stone by the Archdevil Mammon on the treacherous surface of this place. Only the ceaseless efforts of thousands of minions and slaves prevent the city from sinking and being consumed by the bog. Mammon has never appointed a Devil Lord for this circle and directly rules over it instead. Above the bog hangs the City of Jangling Hiter (also known as the City of Chains).
  • Nessus: The seventh circle of Hell was a land of extremes; regions cold as Cania, volcanoes like Phlegethos, a lake of ice, a flaming forest, icy cliffs, firewinds, and snowstorms. It is not the deepest layer or the highest, yet possesses (at times) both the coldest and hottest environments. Within the blasted landscape is the citadel of Malsheem, whose walls are capable of holding millions of devils within its mountainous structure. From the deepest warrens to the highest spires, Malsheem is a veritable maze of verticality. Nessus is the seat of rulership for the Archdevil Asmodeus himself, preferring direct intervention here rather than appointing a Devil Lord.
  • Stygia: The complete opposite of Phlegethos, Stygia was either a bottomless ocean covered by an ice sheet up to 3 miles thick, or a frozen sea salted with huge icebergs. A few floating islands were the only non-frozen ground in Stygia, their peaks wreathed in lightning arcing from the coal-black sky. Where lightning struck, a strange phenomenon called "cold fire" erupted: white flames of extreme cold that "burned" for a short time and then disappeared without a trace. Upon one of the islands is built the city of Tantlin which forms the centre of governance for Stygia. Stygia is ruled over by the Devil Lord Levistus, a cunning devil that has been entrapped in ice by The Pentagram for past crimes and must rule telepathically from his icy prison.
  • Cania: Cania, the ninth circle of hell, was a bitterly cold-dominant realm of solid ice mountains, titanic, unnaturally fast-moving glaciers, and nearly continuous snowfall that made Stygia seem moderate by comparison. Unprotected travelers were exposed to extreme cold temperatures but on the positive side there were few creatures that hunted in the icy wastes, but fear the ones that do. A great citadel stands in Cania called mephistar. It is from here that Archdevil Mephisto rules. The citadel is built atop a gargantuan glacier that is controlled in its movement by Mephisto himself.
  • The 10th Circle: Not much is known about Tiamat's prison itself, as it is only ever really seen through the walls of ice within Cania, with only few ever even getting the opprtunity to go there. All that is known is that her scheming children, infernal dragons and dragonborn, are born from this realm though none have ever dared to speak of it while outside of this circle.

The Isle of Fenrir

In the center of the realm lies its creator, the great wolf Fenrir, who's imprisonment here inadvertently transformed the realm into one of fire. His golden chains still bind him to the center of the Isle. A line of never fading chalk as been drawn around him, warning those who visit the safest distance one should stand, many died figuring out that distance.

City of Brass

Floating amid the Elemental Plane of Fire, the City of Brass was the epicenter of efreet culture and was the place from where the Sultan of the Efreet ruled.

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