Jotunheim
In Jotunheim, you can taste magic in the air and feel its tingle in your bones. It’s a land of towering mountains, treacherous glaciers, scalding geysers, and magical hot springs, where the Northern lights can be clearly seen from every summit. The mightiest of giant kind rule its halls, and even gods walk cautiously in this domain. The giants have claimed Jotunheim as their home since the beginning of the world. They call it the Bones of Aurgelmir after their slain progenitor, and here they plot to regain their former status as masters of the world. Somewhere in the crags and mountains of Jotunheim, the Cult of Ragnarok makes its home, hatching plots to bring about the signs and omens that herald cataclysm.
Ruler: The Jotunn
Weather: Biting cold, unbearable without proper equipment.
Lighting: Sol's light reflects off the snow combined with the northern lights illuminating the sky.
Sounds: The crunching of boots on frozen rocks, the icy wind howling and the dull crack of breaking ice.
Terrain - Taiga: There are no roads or paths in the snow covering landscape.
Terrain - Mountains: The steep mountain slopes are hard to climb, heavily reducing travel speed.
General Features
Population: GiantsRuler: The Jotunn
Weather: Biting cold, unbearable without proper equipment.
Lighting: Sol's light reflects off the snow combined with the northern lights illuminating the sky.
Sounds: The crunching of boots on frozen rocks, the icy wind howling and the dull crack of breaking ice.
Terrain - Taiga: There are no roads or paths in the snow covering landscape.
Terrain - Mountains: The steep mountain slopes are hard to climb, heavily reducing travel speed.
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