Fighter: Talon of Horus Martial Archetype
The hawk‐headed harbinger of law, the god Horus is master of the wide‐open sky in the Southlands. The martial‐minded among Horus’s pious understand that their god fights against the chaotic forces that would plunge the Southlands into despair, and they similarly vow to uphold their homes’ sanctity and peace. Taking this oath one step further are the Talons of Horus: members of a prestigious order that is often, but not always, tied to a temple or another holy house of the Sky Lord.
Fighters who claim membership in the Talons of Horus receive training from one of many such bands scattered throughout the Southlands. The prerequisite to this training is, of course, faith in the Sky Lord or in his ideals, as well as an oath to follow his faith’s vision of law and protection above all.
Worship of Horus is not required among the Talons’ ranks, as this order is technically secular, although many high‐ranking members are also the Sky Lord’s priests. Talons of Horus are often heru, but any race is accepted into the Talons’ ranks as long as their martial aptitude and morals are keen.
Whether they work in bands as small as a single individual or in groups of many fighters, Talons of Horus embark upon sacred missions to stamp out enemies of the law and those who would see the Sky Lord’s faith burn. These fighters marshal the strength of both their arms and their faith to accomplish their goals.
Cantrips. You learn three cantrips of your choice from the cleric spell list.
Spell Slots. The Talon of Horus Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability. Wisdom is your spellcasting ability for your cantrips, since you learn them through devotion to Horus or the law. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Protection Dice. You have two protection dice, which are d6s. As a reaction when you make an ability check, attack roll, damage roll, or saving throw, you can expend a protection die and add the protection die to the result of the roll. You regain all of your expended protection dice when you finish a short or long rest. You gain another protection die at 7th level and one more at 15th level.
Hawk’s Light
When you reach 3rd level, your devotion to law grants you the ability to cast a limited number of spells from the cleric spell list.Cantrips. You learn three cantrips of your choice from the cleric spell list.
Spell Slots. The Talon of Horus Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability. Wisdom is your spellcasting ability for your cantrips, since you learn them through devotion to Horus or the law. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Talon of Horus Spellcasting
Fighter Level | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|
3 | 2 | 1 | |||
4 | 2 | 1 | |||
5 | 3 | 1 | |||
6 | 3 | 2 | |||
7 | 3 | 2 | 1 | ||
8 | 4 | 2 | 1 | ||
9 | 4 | 2 | 1 | ||
10 | 4 | 3 | 1 | ||
11 | 5 | 3 | 1 | ||
12 | 5 | 3 | 1 | ||
13 | 5 | 3 | 1 | 1 | |
14 | 6 | 3 | 1 | 1 | |
15 | 6 | 3 | 2 | 1 | |
16 | 7 | 3 | 2 | 1 | |
17 | 7 | 4 | 2 | 1 | |
18 | 8 | 4 | 2 | 1 | |
19 | 8 | 4 | 2 | 1 | 1 |
20 | 9 | 4 | 2 | 1 | 1 |
Combat Conviction
When you choose this archetype at 3rd level, you can harness the power of your devotion to Horus’s vision of the law to boost your skill on the battlefield and beyond.Protection Dice. You have two protection dice, which are d6s. As a reaction when you make an ability check, attack roll, damage roll, or saving throw, you can expend a protection die and add the protection die to the result of the roll. You regain all of your expended protection dice when you finish a short or long rest. You gain another protection die at 7th level and one more at 15th level.
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