Fighter: Havoc Runner Martial Archetype
The deserts of Nuria Natal and the Dominion of the Wind Lords are hazardous to travelers, particularly merchants carrying valuable cargo. The gnolls of the desert wastes assault even the swiftest and most heavily defended caravans using tactics that have been adopted by reavers and raiders of every race that prey upon the trade routes. The sight of one havoc runner makes any experienced merchant captain blanch. The sight of an entire troop of them is enough to make one insensible with terror.
Gauging Glance
Beginning at 3rd level, you can Search as a bonus action on your turn, and you gain proficiency in your choice of either Investigation or Perception.Cry Havoc
Also at 3rd level, you gain two Havoc dice, which are d6s. You can use one of these dice in the following ways:- When you make an attack against a creature with advantage, you can roll your Havoc die and add the result to your attack roll.
- When you have advantage on an attack against a creature and hit, you can roll your Havoc die and add the result to your damage roll.
- When you are the target of an attack and within 5 feet of a creature friendly to you, you can roll your Havoc die and subtract the result from the attack roll.
- When you hit with an opportunity attack and a creature that is hostile to your target is within 5 feet of your target, you can roll your Havoc die and add twice its result to your damage roll.
- When you grapple or shove a creature, you can roll your Havoc die and add the result to your ability check.
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