Companion Feats

Arcane Conduit

Prerequisite: The ability to cast at least one spell You have developed a synaptic link between yourself and your companion, working in tandem to achieve arcane mastery. You gain the following benefit:
  • On your turn, as a bonus action you can create a link between yourself and a bonded companion within 100 feet. Until the end of your next turn, the next spell you would cast is cast by your companion instead. Use your companion’s location to determine range and visibility of targets. Your companion automatically provides all verbal, somatic and material components without a gold cost. If the spell uses an attack roll, spell saving throw, or similar requirement, it uses your modifiers.

Exotic Rider

Your boldness truly knows no bounds, and you’ve taken interest in riding more than just horses and ponies. If it’s bigger than you, and you can hold on tight, why not try to ride it?
  • You can ride any beast, provided it is at least one size category larger than you.
  • You have advantage on Animal Handling (Wisdom) checks made to calm your mount or attempt risky maneuvers.

Greater Magical Bond

  Prerequisite: Magical Bond Feat, character level 5
Adventurers who spend enough time with their familiars as companions find certain loopholes in the find familiar spell’s function, allowing their companion even greater strength.
  • Your familiar can take the attack action on its turn.
  • You can dismiss or summon your familiar as a bonus action.

Lord of the Herd

You’ve discovered how to perfectly manage your relationship with a network of companions, and are even able to take on another.
  • Your Wisdom score increases by 1, to a maximum of 20.
  • You can have up to four companions, and your Bond Strength with each of them is instead limited to 14.

Magical Bond

The bond between you and your companion transcends material limits, and takes on a magical strength.
  • Increase your Wisdom or Charisma score by 1, to a maximum of 20.
  • You learn the find familiar spell if you don’t already know it.
  • Instead of choosing a creature from the find familiar spell’s list, you can instead choose a willing companion whose Bond Strength with you is 12 or higher. The creature retains the statistics, type, and appearance it had before the spell was cast. If you cast the spell on another creature, or change its form, the companion instead loses the benefits from the spell. If it is in a demiplane when you do this, it appears in an unoccupied space within 30 feet of you.
  • Your familiar’s maximum hit points are increased by a number equal to your caster level.

Master Trainer

You’ve become a master of expanding your companion’s abilities, and have learned more effective ways to teach it.
  • You and your companions have advantage on ability checks and saving throws made during ability training.
  • Your companion with the highest Bond Strength can improve its ability scores by a total equal to 14 instead of 10.

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