Cleric: Time Domain
The gods that deal with time are varied. Some see into
the future and past; others deal with the cycles of life that
mark the passage of time—birth and death, the seasons, or
renewal and decay—or have some particular connection
to the timeline, such as gods of creation or apocalypse
do. The clerics of such gods are often granted powers that
allow them to see through or manipulate time, emulating
their deities and enabling them to alter events as their gods
see fit.
Additionally, whenever you might be surprised, you can make a Wisdom saving throw against a DC equal to the highest result among the enemy’s initiative rolls. On a successful save, you are not surprised.
Cleric Level | Spells |
---|---|
1st | auspicious warning*, feather fall |
3rd | decelerate*, gentle repose |
5th | haste, slow |
7th | flickering fate*, reset* |
9th | modify memory, wall of time* |
Prescient Glimpses
When you choose this domain at 1st level, you gain proficiency in Insight and Perception, and your proficiency bonus is doubled for any ability check you make that uses either of those skills.Additionally, whenever you might be surprised, you can make a Wisdom saving throw against a DC equal to the highest result among the enemy’s initiative rolls. On a successful save, you are not surprised.
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