You can speak with machines and magical or mechanical
constructs, and control constructs. Ultimately, you will
become metal-graced by your deity.
Clockwork Domain Spells
Cleric Level |
Spells |
1st |
Grease, Floating Disk |
3rd |
Heat Metal, Enlarge/Reduce |
5th |
Conjure Barrage, Haste |
7th |
Fabricate, Secret Chest |
9th |
Animate Objects, Soulforging |
ACOLYTE OF ARTIFICE
When you choose this domain at 1st level, you learn the
mage hand cantrip. You also gain proficiency with one
of the following tool kits: carpenter's tools, clockwork
(jeweler's) tools, mason's tools, smith's tools, or weaver's
tools. You also understand the language of machine
speech but cannot speak it.
BONUS PROFICIENCY
You gain proficiency with heavy armor.
CHANNEL DIVINITY: FADE FROM FALSE EYES
Beginning at 2nd level, you can use your Channel Divinity
to become invisible to constructs. Each construct that
would normally detect you must make a successful
Wisdom saving throw or lose track of you (you become
undetectable by all its senses) for 1 round per cleric level. A
construct might still infer your location if you knock over
an object, open a door, or do something similar. The effect
ends instantly for all constructs if you attack a construct or
take any other action that is directly hostile to constructs.
CLOCKWORK COMPANION
At 6th level, you build or acquire a clockwork companion
which functions in most ways as a ranger's companion.
Choose a construct that is no larger than Medium and
that has a challenge rating of 1/4 or lower. (With your
GM's permission, you can substitute a construct version
of a Small or Tiny beast of CR 1/4 or lower. You can adopt
the clockwork jewel scarab stats block verbatim from the
appendix, or use it as a guide to create your own.)
DIVINE STRIKE
At 8th level, you gain the ability to infuse your weapon
strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 lightning damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.
METAL-GRACED
At 17th level, you evolve machinelike qualities. A thin
coating of metal covers your back, torso, and appendages,
granting you resistance to bludgeoning, piercing, and
slashing damage from nonmagical weapons.
Also at 17th level, your deity reveals to you the secrets of
creating a gearforged body. Provided you have access to the
correct components, you can craft a gearforged body for
yourself or another creature.
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