The gearforged are the children of Rava, the Gear Goddess of Fate and Industry. Her priests were the first to forge bodies of brass and copper with cunningly wrought gears and well-balanced mechanisms to support thought and action. Each such body is the safe harbor of a soul that once lived in ﬂesh; a special ritual transfers a living creature’s soul into the housing that makes it gearforged, and attunes it to the soul gems and memory gears that preserve a soul in a mechanical body. Once created, a gearforged can in theory live forever, though in practice most wind down or are destroyed by the ravages of time and the diffculty of surviving as a well-crafted machine. All gearforged were once other creatures that now inhabit standardized bodies with cylinders, springs, and articulated joints of varying quality. Each is made of iron, brass, and steel and as distinctive in appearance as other people diﬀer by their hair and eyes. The gearforged are thinking creatures and can serve as city guards and soldiers. Gearforged have free will that separates them from other mechanical devices, which are no more than simple servants responsive to orders and capable of little more than a limited amount of memorization. Gearforged mechanisms are more than mechanical, because all gearforged are machines with a soul. Their arms and legs depend on actuators powered by everwound springs. Their minds depend on memory gears, transverse cognition gearing, and the marvel of a soul gem connected directly to a maze of silver and mithral steam, spark, and magical conduits. These elements are all held in a shell of iron, brass, and steel, and the bulk of the entire construct is remarkable. A large and heavily armored gearforged can weigh 400 pounds, since its armor is built in.