Alone among the shorter races, goblins refuse to be conquered or adopt even the pretense of diplomacy, and so they are treated as vermin and exterminated wherever dwarves and men encounter them. Driven into the wilderness by larger races, goblins are opportunistic scavengers. Many goblin tribes fall under the sway of worgs and nightgarms, which they worship as totem beasts. The relationship between goblins and worgs reverses expectations: the goblins are pets and servants of the lupine lords, not the other way around.
Some believe goblins are the warped remnants of the gnomes who did not escape to the Wormwood, or the twisted results of experimentation on halflings or Humans during the Great Mage Wars. They are found in large numbers in the Goblin Wastes, though they are hardy travelers and can pop up thousands of miles away from their homeland, from the Northlands to the Dragon Empire. They have a knack for finding ancient artifacts and lost magic and spend much of their time digging through the dust for such items, then selling them to the mages of Allain.