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Mharoti Empire

Mharoti Empire

In the empire forged by the legendary dragon Mharot, the Dread Sultan seeks to expand the borders of his desert realm into the lush farmlands of the Crossroads to the north, the islands and coasts of the Seven Cities to the west, the vast plains of Khandiria and Ishadia, and the magic-ridden riverlands of Nuria Natal to the south. Ruled with a scaly fist by powerful dragon lords and their dragonkin descendants, this growing empire inspires fear in all on their borders. Often the best solution for its neighbors is to pay tribute, lest they fall to claw and fire. Conquest, trade, and tribute have led to a Golden Age of prosperity in the powerful young empire, and the markets of the empire’s cities are unrivaled. Masterwork jewelry, armor, and weapons are commonplace; golden treasures are found in abundance here. Even mighty war oliphants and battle lizards are available for purchase, if you dare to ride them!
  The Empire’s most recent conquest is the Grand Duchy of Illyria, once called Land of a Thousand Heroes, despite its sky militias of hippogriff riders and stout defenders in hills and mountains. Clever dragon generalship and overwhelming numbers eventually brought Illyria low, though at a price in blood and sorrow. To make up that cost, the newly conquered lands are being quickly turned into defensible towns and productive mines, the better to feed gold, silver, and steel to meet the needs of the Mharoti armies, and to fuel their next conquests.
  The Empire's wealth has led to an explosion of draconic art and architecture. The largest building in Midgard, the Temple of Veles, is in Harkesh, the magnificent capital of the Empire. Harkesh surpasses any other capitol, with its mighty elemental temples, its schools of philosophy, magic and theosophy, as well as fractious schools of brawling elementalists, where dragonkin Wind Palm devotees vie with scaly Fiery Fist monks for bragging rights.
  Adventurers can find draconic intrigues, unique treasures and dragon hoards, and fabulous glory and fame fighting against (or for) the kobold and dragonkin conquerors.  

Major Gods of the Dragon Empire and Their Typical Followers

Azuran (The Four Winds)
Dragonkin, kobolds, ravenfolk
 
Northern Wind
Sailors, travelers, farmers
 
Southern Wind
Wizards, priests, artificers
 
Eastern Wind
Gamblers, merchants
 
Western Wind
Soldiers, warriors
 
Baal
Mharoti, nobles, drakes
 
Khespotan
Miners, builders, scholars, soldiers
 
Seggotan
Sailors, fisherfolk, healers

Type
Geopolitical, Empire

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