The Old Margreve
The Margreve Forest is ancient, already old when most of
the gods were young. In time immemorial, it cradled the
great spirits of nature, and its loam felt the footfalls of the
ancient gods of elves and treants. As millennia passed, its
roots swallowed rivers, its canopy stole the sun from vast
tracts of land, and its groves crested mountains that have
since weathered to hills.
In all that time, the Margreve has changed little. History
transpires around it, lapping at its edges like the sea at the
shore, but never truly invading. Though kingdoms rise
and fall beyond its borders, the Margreve remains a world
apart—a place where memories and old magic linger in
the rings of trees and new ideas and ways never take root.
A strange realm that lives by its own rules, the Margreve
harbors wonders and horrors in equal measure. Those few
regions humans know well have an evil reputation, not
worth risking to gain the potential rewards. Every year,
however, a few brave souls decide to ignore the old stories
and cautionary tales. Most never return.
Long the private property of House Stross, the Margreve
Forest retains a certain hushed atmosphere of wild decay
and noble privilege. Travelers go quietly through the
deepest woods, seeking to avoid throat-slitting bandits,
howling barghests, and even kobolds bitterly defending
their secret mines.
At the same time, the untamed regions of the Margreve
call to Zobeckers’ lust for wealth. The forest provides the
timber that builds its barges, fuels its smithies, and braces
its silver mines. The noise of kobold miners, foresters,
and merchants rumbling along the Great Northern
Road grows each year. Silence returns only in winter. The
road brings goods from the cities of the Red Queen of
Courlandia, the undead of the Blood Kingdom, and the
Niemheim forest to the banks of the Argent. Maintaining
the connection between this route and the river makes
Zobeck half its fortune as a trade center. Naturally, castles
and towers defend the road.
Type
Forest
Remove these ads. Join the Worldbuilders Guild
Comments