Gearforged
The gearforged are the children of Rava, the Gear Goddess
of Fate and Industry. Her priests were the first to forge
bodies of brass and copper with cunningly wrought
gears and well-balanced mechanisms to support thought
and action. Each such body is the safe harbor of a soul
that once lived in flesh; a special ritual transfers a living
creature’s soul into the housing that makes it gearforged,
and attunes it to the soul gems and memory gears that
preserve a soul in a mechanical body. Once created, a
gearforged can in theory live forever, though in practice
most wind down or are destroyed by the ravages of time
and the difficulty of surviving as a well-crafted machine.
All gearforged were once other creatures that now
inhabit standardized bodies with cylinders, springs,
and articulated joints of varying quality. Each is made of
iron, brass, and steel and as distinctive in appearance as
other people differ by their hair and eyes. The gearforged
are thinking creatures and can serve as city guards and
soldiers. Gearforged have free will that separates them
from other mechanical devices, which are no more than
simple servants responsive to orders and capable of little
more than a limited amount of memorization.
Gearforged mechanisms are more than mechanical,
because all gearforged are machines with a soul. Their
arms and legs depend on actuators powered by everwound
springs. Their minds depend on memory gears, transverse
cognition gearing, and the marvel of a soul gem connected
directly to a maze of silver and mithral steam, spark, and
magical conduits. These elements are all held in a shell of
iron, brass, and steel, and the bulk of the entire construct
is remarkable. A large and heavily armored gearforged can
weigh 400 pounds, since its armor is built in.
Least of the Major Races?
Unlike the other major races, gearforged do not have a homeland of their own, instead existing primarily as an influential minority in Zobeck, the Seven Cities, and Nuria Natal. They are not welcome or actively dismissed in many places. The elfmarked of Dornig consider them crass mechanisms and think of them as “vaguely dwarven,” while the nomads of the plains believe them much too delicate for constant travel, and the dragon morza judge them a waste of good metal and potentially sources of discontent, since they do not fit neatly into the empire’s hierarchy. The Northlands regard them as interesting but hardly paragons of raider courage, and likewise lump them under the category of creation of the dwarves, not a people with a unique and history. Clockwork Magic
Gearforged are the product of a specific ritual of soulforging, using components such as memory gears and everwound springs. In addition, their creation is the apex of a school of magic called Clockwork Magic, which offers mastery of machines, time, and constructs. It is especially common in the Free City of Zobeck and in some of the Seven Cities, but rare elsewhere.
Unlike the other major races, gearforged do not have a homeland of their own, instead existing primarily as an influential minority in Zobeck, the Seven Cities, and Nuria Natal. They are not welcome or actively dismissed in many places. The elfmarked of Dornig consider them crass mechanisms and think of them as “vaguely dwarven,” while the nomads of the plains believe them much too delicate for constant travel, and the dragon morza judge them a waste of good metal and potentially sources of discontent, since they do not fit neatly into the empire’s hierarchy. The Northlands regard them as interesting but hardly paragons of raider courage, and likewise lump them under the category of creation of the dwarves, not a people with a unique and history. Clockwork Magic
Gearforged are the product of a specific ritual of soulforging, using components such as memory gears and everwound springs. In addition, their creation is the apex of a school of magic called Clockwork Magic, which offers mastery of machines, time, and constructs. It is especially common in the Free City of Zobeck and in some of the Seven Cities, but rare elsewhere.
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