Winona Jude Character in Miami By Night | World Anvil

Winona Jude

Few can claim to have the insight into what may come as Winona Jude, but those years have taken a toll on her.   Born to a family of architects in the 60s, Winona took a different path after her chrysalis, using her arts of clairvoyance not only to make a living but also to make her way in the courts. A young and flighty Seelie, of course it wasn't too long before she pissed off the wrong person - a powerful Unseelie mermaid - who cursed her powers of foresight. To add insult to injury, she also withered Winona's legs, leaving her crippled and imbittered.   Though only in her fifties, Winona looks much older, though her grace and dignity has not left her. She is sharp and embittered to the other kith, only taking payment when its worth her time and more often than not calling them close to her just to tell them of their doomed futures. That way she is not alone in her misery.   Bound to a wheelchair and sworn to protect the young sidhe Moses Grant, not yet even ten years old, Winona has grown resentful with her lot in life. And yet she continues to read fortunes and divine the future, even as each one takes another year off of her life span.

Character Breakdown

  • Court: Unseelie
  • Legacy: Fool/Dandy
  • Seeming: Grump
  • Glamour: 6
  • Willpower: 4
  • Banality: 6
  • House: Varich
  • Fae name: Cerelia
Species
Honorary & Occupational Titles
Baroness
Year of Birth
1968 55 Years old
Children
Hair
Black with white streaks all through it
Aligned Organization
Other Affiliations

Stats

PHYSICAL

Strength 2, Dexterity 2, Stamina 1  

SOCIAL

Charisma 3, Manipulation 4 (glib), Appearance 4 (style)  

MENTAL

Intelligence 2, Wits 2, Perception 4 (clairvoyant)  

TALENTS

Alertness 1, Empathy 5 (desires), Expression 2, Intimidation 1, Leadership 3, Subterfuge 4 (Diversions), Fortune Telling 3  

SKILLS

Crafts 3 (illumination), Etiquette 4 (High Society), Performance 3 (Stage Magic), Stealth 2  

KNOWLEDGES

Computer 1, Enigmas 2, Gremayre 2, Politics 1  

BACKGROUNDS

Chimera 5, Dreamers 3, Holdings 2, Remembrance 4, Resources 4, Retinue 2, Title 3  

MERITS

Concentration, Language, Eidetic Memory, Natural Leader, Reputation, Sage, Danger Sense, Medium, Lucky  

FLAWS

Lame, Ward  

ARTS

Autumn 2, Chicanery 3, Chronos 1, Naming 1, Oneiromancy 4, Soothsay 3,  

REALMS

Fae 3, Actor 4, Prop 2, Time 3

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