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Martial Weapons

Melee Weapons

Name Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb. ---
Glaive 20 gp 1d10 slashing 6 lb. heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. reach
You have disadvantage when you use a lance to attack a target within 5 feet of you.
Also, a lance requires two hands to wield when you aren’t mounted.
Longsword 15 gp 1d8 slashing 3 lb. versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb. ---
Pike 5 gp 1d10 piercing 18 lb. heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. finesse
Scimitar 25 gp 1d6 slashing 3 lb. finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. finesse, light
Trident 5 gp 1d6 piercing 4 lb. thrown (20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb. ---
Warhammer 15 gp 1d8 bludgeoning 2 lb. versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. finesse, reach
 

Ranged Weapons

Name Cost Damage Weight Properties
Blowgun
Blowgun needles (50)
10 gp
1gp
1 piercing 1 lb.
1 lb.
ammunition, range (25/100), loading
Crossbow, hand
Crossbow bolts (20)
75 gp
1 gp
1d6 piercing 3 lb.
1 lb.
ammunition, range (30/120), light, loading
Crossbow, heavy
Crossbow bolts (20)
50 gp
1 gp
1d10 piercing 18 lb.
1 lb.
ammunition, range (100/400), heavy, loading, two-handed
Longbow
Arrows (20)
50 gp
1 gp
1d8 piercing 2 lb.
1 lb.
ammunition, range (150/600), heavy, two-handed
Net 1 gp --- 3 lb. special, thrown (5/15)
A Large or smaller creature hit by a net is restrained until it is freed.
A net has no effect on creatures that are formless, or creatures that are Huge or larger.
A creature can use its action to make a DC 10 Strength check,
freeing itself or another creature within its reach on a success.
Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it,
ending the effect and destroying the net.
When you use an action, bonus action, or reaction to attack with a net,
you can make only one attack regardless of the number of attacks you can normally make.

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