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Armor

Light Armor (Don 1 minute / Doff 1 minute)
Type Armor Class (AC) Strength Stealth Weight Cost
Padded 11 + DEX modifier - Disadvantage 8lb. 5 gp
Leather 11 + DEX modifier - - 10 lb. 10 gp
Studded Leather 12 + DEX modifier - - 13 lb. 45 gp
  Medium Armor (Don 5 minutes/ Doff 1 minute)
Type Armor Class (AC) Strength Stealth Weight Cost
Hide 12 + DEX (max 2) - - 12 lb. 10 gp
Chain Shirt 13 + DEX (max 2) - - 20 lb. 50 gp
Scale Mail 14 + DEX (max 2) - Disadvantage 45 lb. 50 gp
Spiked Armor 14 + DEX (max 2) - Disadvantage 45 lb. 75 gp
Breastplate 14 + DEX (max 2) - - 20 lb. 400 gp
Halfplate 15 + DEX (max 2) - Disadvantage 40 lb. 750 gp
  Heavy Armor (Don 10 minutes / Doff 5 minutes)
Type ArmorClass (AC) Strength Stealth Weight Cost
Ring Mail 14 - Disadvantage 40 lb. 30 gp
Chain Mail 16 STR 13 Disadvantage 55 lb. 75 gp
Splint 17 STR 15 Disadvantage 60 lb. 200 gp
Plate 18 STR 15 Disadvantage 65 lb. 1.500 gp
  Shield (Don 1 action / Doff 1 action)
Name AC Weight Cost
Shield +2 6 lb. 10 gp
  Proficiency: If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw or attack roll involving STR and DEX, and you can't cast spells.
Strength Requirement: If the required Strength is not met, your speed is reduced by 10 feet.

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