Trade Class Mediums

Crystals

Those who work with Crystals are masters of strength in delicate matters. They respect resilience in their materials and patience in their peers. The fine details of their craft require a steady hand and a keen eye, particularly because their materials tend to be rare and expensive. Crystals covers work in glass, ceramics, rocks, and gemstones, and is typically the primary medium of masons, sculptors, runesetters, jewelers, and glassblowers.

Languages of the Trade

Dwarvish, Goblin, and Gnomish are common lingua franca for those who plumb their supplies from the belly of the earth. When you select Crystals as your primary medium you learn one of these languages, or a language of your GM’s choosing.

Example Builds

Glassblower

Glassblowers shape molten glass using the power in their lungs and the deftness of their hands.

Secondary Material: Metals

You can repair your own tools and lay down filigreed frames for your stained-glass projects.

Glassblower's Tools

You’re proficient with glassblower's tools. Your toolkit includes: a leather wallet filled with glass vials for the collection of colored minerals, a pair of tweezers, a trowel, and a flint.

Workshop

At tier 1, your workshop includes a kiln and bellows, a glassblowing pipe, a block, a paddle to help shape the glass, and a wheelbarrow for collecting sand.

Starting Techniques

  • Slow and Steady
  • Eidetic Enterprise

Jeweler

Jewelers focus on the cutting and faceting of gems and other precious stones or beads.

Secondary Medium: Metals

You can make fine chains, rings, or settings for your finished pieces.

Jeweler’s Tools

You’re proficient with jeweler’s tools. Your set includes: calipers, needle-nose pliers, a face mask, a magnifying lens, and a handheld slate for testing mineral hardness, a pickaxe, 10 pitons, and 50 feet of hempen rope.

Workshop

At tier 1, your workshop includes a grinding wheel for cutting and a water pump for polishing, as well as a workbench, a pointed magnifying glass, and a collection of dust masks.

Starting Techniques

  • Inherited Tools
  • Collector

Mason

Masons work stone into sturdy structures and strong foundations, capable of withstanding onslaughts from enemies and the ages alike.

Secondary Material: Wood

While your primary medium allows you to make your own mortar, a familiarity with woodcraft means you can build scaffolding or strong support beams when necessary.

Mason’s Tools

You’re proficient with mason’s tools. Your toolset includes: a trowel, a heavy hammer and chisel, a maul, 10 wedges, and 100 feet of hempen rope.

Workshop

At tier 1, your workshop includes a wagon for hauling large stones, a sturdy winch and chain for unloading said stones, and a sledgehammer.

Starting Techniques

  • Durable Assembly
  • Slow and Steady

Drafting

Tradespeople who work in Drafting are introspective folk prone to getting lost in the rich tapestry of their imagination. Often ink-splattered, their hands work quickly to translate the things they envision onto the page. Drafting typically includes anything involving ink and paint, and its tradespeople are artists, cartographers, writers, calligraphers, songwriters, and even astronomers or astrologists.

Languages of the Trade

Celestial, Abyssal, and Auran are languages found throughout notable drafting works and resources. When you select Drafting as your primary medium you learn one of these languages, or another language of your GM’s choosing.

Example Builds

Cartographer

A good map can change the world, opening new avenues to accessibility.

Secondary Material: Textiles

You can build long-lasting, weather-resistant maps with leather, vellum, or canvas.

Cartographer's Kit

You’re proficient with cartographer's kit. Your kit includes: a sextant, a compass, graphite pencils, a triangle set, gridded parchment paper, 50 feet of hempen rope, and 10 pitons.

Workshop

Cartographers do their best work on the go, so your workshop is a portable one. At tier 1, your workshop includes an old, 30-pound spyglass and a tripod compatible with both the spyglass and your sextant. You may have an additional stationary workshop that includes a drafting table and a small atlas library.

Starting Techniques

  • A Stitch in Time
  • Eidetic Enterprise

Painter

Artists capture the world’s imagination in broad and fine strokes alike.

Secondary Material: Living Arts

You can make your pigments straight from the source: crushed seashells, insect chitin, and rare plants all make for excellent paints.

Painter's Kit

You’re proficient with painter's kit. Your kit includes: a smock, a waterproof leather wallet containing a selection of brushes, a small satchel of 12 paints, and a mortar and pestle for grinding pigment.

Workshop

Your workshop features a large easel, a drawing table, and a collection of dusty dolls and figurines you often use for reference. You may also have a plein air kit that you can bring with you as a portable workshop.

Starting Techniques

  • Infectious Enthusiasm
  • Eidetic Enterprise

Writer

Writers communicate the great unknown through stories, plays, poems, or even song.

Secondary Material: Wood

You can produce and bind your own books, leaflets, and scrolls.

Writer's Supplies

You’re proficient with writer's supplies. Your kit includes: a method of recording your words, either by quill, pen, or a slate and stylus for writing in tactile alphabets, and may also include a lantern, and a waterproof backpack for your finished scrolls and texts.

Workshop

At tier 1, your workshop contains a writing desk, a window, and a comfortable chair with a small library of your most aspirational favorites.

Starting Techniques

  • Infectious Enthusiasm
  • Signature

Living Arts

The Living Arts is the most tempestuous of the Media, as its pursuits involve living, breathing, or decaying materials, and its finished products are typically fleeting.

As a result, tradespeople who work in the Living Arts tend to be passionate thrill-seekers, always looking for the next big thing or the wildest experience. Such people may be recipe-makers, such as chefs or alchemists; they could work with the land, like gardeners or fisherfolk; or they might even leave their mark on their fellow adventurers, as hairstylists, cosmetic artists, or tattooists.

Because a Living Arts creation is always subject to decay, practitioners of the Living Arts usually find it a bit easier to make magic items than most other trades.

Languages of the Trade

Draconic, Deep Speech, and Halfling are all languages with rich nuance for discussing style and indulgence. When you select Living Arts as your primary Media you learn one of these languages or another language of your GM's choosing.

Example Builds

Alchemist

Alchemists combine and distill raw ingredients into potions, salves, and powders.

Secondary Material: Crystals

You can incorporate stones and crystals into your alchemy, either by grinding them into a potion or by selecting the appropriate non-reactive (or reactive, as you might require) flasks.

Alchemist's Suppies

You’re proficient with alchemist's supplies. Your toolset includes: an apron, a mortar and pestle, an alembic, a crucible, and a tinderbox, all contained in a sturdy, reinforced satchel.

Workshop

At tier 1, your workshop includes a workbench with a small gas-fed flame for heating reagents, a series of crystal and otherwise non-reactive vials and decanters of various sizes, a mask, goggles, and gloves for working with corrosive substances, a fume hood, and an eye-washing fountain.

Starting Techniques

  • Green Thumb
  • Connections

Beautician

A beautician’s canvas is the body, where you can apply your skill in hairstyling, cosmetics, and skincare.

Secondary Material: Drafting

You have the deftest touch when applying make-up, body art, or face paint.

Beautician's Kit

You gain proficiency in beautician's kit. Your kit includes: a small eyeshadow palette (containing 6 colors), three shades of lipstick, six shades of foundation, matte powder, an emery board and nail buffer, a comb, styling gel, a small pair of brass scissors, a selection of application brushes, and a small compact.

Workshop

At tier 1, your workshop contains a styling chair, a sink, a full-body mirror, and ring lighting.

Starting Techniques

  • Dazzlefly
  • Eidetic Enterprise

Chef

Chefs are culinary artists, capable of making delicious meals and commanding a disorderly kitchen.

Secondary Material: Metals

You can conduct repairs on your beloved tools.

Chef's Tools

You’re proficient with chef's tools. Your kit includes: a padded envelope containing a paring knife, a carving knife, a fillet knife, and a cleaver; a small satchel of seasonings, including salt, pepper, and three additional spices of your choice; an apron; a wooden spoon; a pair of tongs; either a cast iron pan or a wok; and either a wineskin, coffee carafe, or tea pot and a weeks’ worth of wine, tea leaves, or coffee beans to match.

Workshop

At tier 1, your workshop includes both a stove and an oven, a large wooden workbench for preparing ingredients, and a selection of basic pots and pans. There is space enough for an icebox or a small herb garden, but these features are upgrades which would need to be acquired.

Starting Techniques

  • Maturity
  • Smell of Success

Metals

Forged in fire, practitioners of Metals trades are unafraid of a challenge. They’re often as shrewd at business as they are skilled at their trade, making them a formidable presence in most markets. Metals are the primary Media of blacksmiths, armorers, farriers, some jewelry-makers and sculptors—and possibly even counterfeiters.

Languages of the Trade Giant, Orc, and Ignan are all languages that value the hidden power of Metals. When you select Metals as your primary Media you learn one of these languages or another language of your GM's choosing.

Example Builds

Weaponsmith

Weaponsmiths put hammer to steel and forge durable weapons and tools.

Secondary Material: Wood or Textiles

You can outfit your finished weapons with comfortable and versatile hafts, grips, or scabbards.

Smith's Tools

You’re proficient with smith's tools. Your basic kit includes: a large hammer, a pair of heat-resistant gloves, a pair of tinted glasses, a leather wallet containing a set of chisels, drifts, and punches; three small vials of oils; two handheld whetstones (one coarse, one fine and a book of matches or a flint.

Workshop

At tier 1, your workshop is a modest affair, likely shared with other apprentice blacksmiths. Nevertheless, you have access to a forge, anvil, and slack tub with a small selection of hammers, tongs, fullers, and hardies. You also have a heavy, heat-resistant smock. As a benefit of the shared space, there is always enough fuel on hand to stoke enough heat for projects up to level 3 difficulty.

Starting Techniques

  • Durable Assembly
  • Me Time

Clockmaker

Despite the name, clockmakers don’t just keep time: they specialize in all gears and minute machinery, making clockwork toys, fancies, puzzles, and, of course, clocks.

Secondary Material: Crystals

You can add crystal components and glass embellishments to your creations.

Clockmaker's Tools

You’re proficient with clockmaker's tools. Your set includes: a headband with a small light and a flip down magnifying lens; a toolkit including screwdrivers, pliers, and a magnetic pick; a set of molds for casting standard-sized gears; a working pocket watch, and a small punch and chisel.

Workshop

At tier 1, your workshop includes a bench with a selection of mounted magnifying lenses, two lamps, and a shelf of five clockwork toys you’ve purchased at the market.

Starting Techniques

  • Sticky Fingers
  • Signature

Gilder

A gilder works golds, silvers, and other precious metals in the art of gilding and filigree. They can provide embellishments to other craftsmen, or craft entire gilded fences, frames, and jewelry pieces with fine metals.

Secondary Material: Living Arts

You can distill gold and silver from the environment using alchemical solutions.

Gilder's Tools

You gain proficiency with gilder's tools. Your kit includes: a selection of fine pliers and tweezers, a head-mounted magnifying glass, a hammer, a chisel, a coat with hidden pockets for concealing (DC 15) small amounts of valuable materials, and a “jeweler’s almanac” containing the past six months’ market prices for gold, silver, and copper.

Workshop

At tier 1, your workshop includes a small smelting station for recycling waste metals back into reusable materials, a workbench, and a bright lamp.

Starting Techniques

  • Eidetic Enterprise
  • Infectious Enthusiasm

Textiles

Craftspeople who work in Textiles are often politically-minded (though not necessarily ambitious) and courteous, and as deft-fingered as they are keen-eyed. Threads of fate may draw adventurers together (or twist them apart), and Textile-workers often approach these life events with pragmatism.

The Media itself is the domain of needleworkers, tanners, tapestry-makers, vexillographers, and many more besides.

Languages of the Trade

Undercommon, Infernal, and Aquan are languages as intricately woven as the most exquisite of tapestries. When you select Textiles as your primary medium you learn one of these languages or another language of your GM's choosing.

Example Builds

Tailor

Tailors stitch clothing for all races and body types, capable of accommodating both practical and fashionable needs.

Secondary Material: Drafting

You can draw your own patterns and stitch beautiful embroidered pictures into your clothing.

Tailor's Supplies

You’re proficient with tailor's supplies. Your set includes: a small thin wallet containing 20 needles of different gauges, two sharp pairs of fabric scissors, a set of six spools of thread with colors of your choosing, a thimble, a pincushion, and a measuring ribbon.

Workshop

At tier 1, your workshop includes a large drafting bench demarcated with measurements, a stool, a full-length mirror, two mannequins, and enough scrap fabric for 10 Small or smaller level 1 projects.

Starting Techniques

  • A Stitch in Time
  • Infectious Enthusiasm

Leatherworker

Working with animal hides, leatherworkers can create light armors, clothing, and accessories.

Secondary Material: Living Arts

You can make your own alchemical solutions for tanning and dyeing hides.

Leatherworker's Supplies

You gain proficiency with leatherworker's supplies. Two blades (one retractable, the other for skinning), a set of shears, a leather punch and carving set, a folding tanning rack, and three small pouches of tanning salts.

Workshop

At tier 1, your workshop includes a workbench, simple sewing supplies, one large tanning rack, a cauldron and firepit for hardening leather, and a single tub for the various salt solutions and alum soaks.

Starting Techniques

  • Survivalist
  • Jury Rigger

Weaver

Weavers use their hands or tools to work ribbons or threads together in beautiful patterns. They can make tapestries, blankets, shawls, or beautiful hand-held decorations.

Secondary Material: Living Arts

You can harvest your own straw, floss, or silk and make your own dyes.

Weaver's Kit

You’re proficient with weaver's kit. Your set includes: a hand or lap loom, a beater, a needle, a flat ruler, and five spools of colored flax thread, a pair of scissors, a sharp shearing knife, and a large canvas bag with a frame to house your current project.

Workshop

At tier 1, your workshop contains a comfortable chair, a selection of patterns for level 1 difficulty projects, and a tin bucket for dyeing thread.

Starting Techniques

  • Dazzlefly
  • Survivalist

Wood

Wood is a tender but flexible substance, and its workers often share its temperament. Respectful of their source material, craftspeople who work with Wood have the patience and appreciation to watch a tree grow, and the compassion to translate its living essence into the things they create. Tradespeople may be shipwrights, carpenters, builders, papermakers, scrapbookers, or decoupage artists.

Languages of the Trade

Sylvan, Terran, and Elven are often the languages of the trees themselves. When you select Wood as your primary Media, you learn one of these languages, or a different language of the GM’s choosing.

Example Builds

Carver

Carvers are artisans, coaxing beautiful figures and designs out of the wood. Their projects are largely decorative, but they have a practical side, too: making beautiful headboards, picture frames, or even prosthetics.

Secondary Material: Living Arts or Drafting

You can grow and harvest your own specimens using Living Arts.

Woodcarver's Tools

You’re proficient with woodcarver's tools. Your kit includes: a chip knife; a gouge, chisel, and borer; and a bark stripper. Workshop At tier 1, your workshop includes a large workbench, a vice, a lathe, and a selection of sandpaper and oils.

Starting Techniques

  • Survivalist
  • Eidetic Enterprise

Shipwright

Enablers of adventure, research, trade, and diplomacy, shipwrights build vessels for navigating the seas and fording rivers.

Secondary Material: Metals or Textiles

You can make your own sails (Textiles) or build your own metal hull enforcements (Metals).

Shipwright's Tools

You gain proficiency in shipwright's tools. Your kit includes: an axe, a handsaw, an adze, 50 feet of silk rope, and a jar of waterproof resin.

Workshop

At tier 1, your workshop contains a large workbench, up to 20 feet of open space, and three sawhorses. A 5-foot-by-8-foot wheeled pushcart is also available for your use.

Starting Techniques

  • Durable Assembly
  • Slow and Steady

Scrapbooker

While others invent, scrapbookers document. A visual archivist, scrapbookers keep what others might forget.

Secondary Material: Textiles

You can bind your own books.

Scrapbooker's Supplies

You gain proficiency with scrapbooker's supplies. Your set includes: a large, empty scrapbook, scissors, glue (both reactive and non-reactive), pen and ink, a brush, and a clear lacquer.

Workshop

At tier 1, your workshop includes a large desk, a lamp, a large ruler and paper cutter, a stack of colored paper, and 2 large jars of colored glitter.

Starting Techniques

  • Eidetic Memory
  • Durable Assembly



Cover image: Noble's Purse by Jose Parodi

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