Chapters 1-2
[the first two chapters are short, but soaked through, making the introduction to the text completely indecipherable]
Chapter 3
[there is very little here readable either, but it does make mention of a "Norona" and "Larissa Halifax" as contributors. Based upon the half-legible illustrations, it seems that this was a section on how to conjure a fiend, as well as ways to protect yourself from undue influence]
Chapter 4
[a list of fiends with illustrations and best practices when dealing with them]
Book Imps
Weak and ineffective in most cases, a pact struck with a book imp is fairly easy to break (should it no longer be a mutually beneficial partnership).
However, I have found that short-term contracts for knowledge and access to materials in the infernal libraries in exchange for Soul Coins and other favors is a deal they will gladly make.
[several passages are too water damaged to read]
[...] fear this fiend, and with respect and honor to their diminutive status they may become allies that no longer need the promise of awards to assist you.
[two pages curling and stuck together make it impossible to open and read the context between this and the next entry]
C [...] De[...]s
Creatures of [...], kytons only care for brutality and torment. They exist to cause terror and pain in the souls of the Abyss.
[an ink sketch of a humanoid wrapped in chains is the only legible thing for three paragraphs]
Unless you agree to bend beneath their hooks and chains, or torture another in their name, it is best to avoid making deals with these creatures.
Cambions
Half-mortal, half-fiend, making deals with cambions is usually a deal with creatures of the beyond (demonic entities that they are emissaries for), so enter into negotiations carefully.
They are smart, ambitious, and violent creatures, always looking to elevate themselves in the ranks of Abyssal society. In mortal realms, they either spend their time luring unsuspecting mortals into the Abyss, or (if they enjoy their time on the mortal plane) working as assassins and other instruments of death.
For those looking to consummate a deal with a fiend, be warned of these children, birthed from such a union. For mothers of mortal bodies, you are doomed to death in childbirth (if not before), and for fathers, your child will be raised in the Abyss and abused by the fiends that live there and look down upon such half-breeds.
If this is of no concern for you, the parent, then by all means promise a child to your pact-maker of choice
Inquiring minds have also asked what would happen if these half-fiends have their own mortal children (in other words, quarter-fiends). The answer is quite simple and yet overlooked: these and the descendants of those who have sired or birthed children with cambions - or made other deals - are the origin of the tieflings.
It is almost guaranteed that a direct child of a cambion will become a tiefling, but as the blood begins to dilute overtime, so to will the possibility of a tiefling child. But the chance is never zero; I have seen elven families for ten generations that suddenly have a pair of twins where one is a perfectly normal elf infant and the other's ruddy complexion reddens as she enters her tweens and the horns begin to grow.
[about twenty pages are too damaged to read before it picks back up]
Naba[...]
Nicknamed as "death [....] as a result, you should never summon this entity. If you happen to call upon one by mistake, utilize the charms, wards, and enchantments discussed in Chapter 3 to steel your soul against it.
Narzugon
Honor and duty drive the narzugon, but that does not mean it is pleasant for them. They are bound to carry out the tasks of their masters, and in the time I have spoken to one, it spoke candidly of its own distaste for its evil acts, but could not break from its own code to absolve itself of guilt for its actions.
This may be [...]. My hypothesis is that narzugon are the souls of mortals that were, in some way, led to do evil deeds under the banner of virtue. To burn a village, believing that it would cleanse the land of a hag's curse, or something of the like.
The anger of the narzugon runs deep. They hate all: themselves, their masters, mortals, even their own immortality. This [...]
[...] they are less cruel than other fiends, valuing bravery and commitment and eschewing plotting and scheming [...] The one I spoke to even spoke of allowing its enemies to surrender or, barring that, giving the mortal champion back their weapon before battling to the death.
[there are two paragraphs of indecipherable text before a last note is legible]
Author's Note: Please do not approach a narzugon anticipating honesty or the candid responses inscribed here, as they were coerced using divination and enchantment magic. These fiends, for all their personal feelings, are [...]
[the next set of pages are an unreadable jumble, as though the words have been swallowed up by water, leaving only faint impressions behind]
[...]
[the title of the entry appears on one of the pages that is nearly falling out of the book and beyond saving]
[..] highly advised to not make a pact with these fiends, as they have nothing left in them but malice. Unless you can offer them something of such pure evil (or pitch yourself as naive or weak enough so as to be a tool for them), it is highly unlikely that they would be willing to enter into a contract.
[about four paragraphs are too blurred to make out, as well as an ink drawing that only has a bat-like wing still visible in the water damage]
Pit fiends are nobles, and demand to be treated as such. Their only masters are the dukes, duchesses, and archdevils of Hell, fulfilling their wills and sometimes serving as seneschals or counselors. They are the vassals of these fiends, and control large swathes of lands and resources in the Abyss for their master's will.
Rakshasa
The rakshasa's form is well-known: they are similar to that of the tabaxi of Ilatros, but with hands that are affixed backwards, with the palms facing out. But that form is rarely shown, with their ability to transform into any humanoid guise they should wish.
Creatures of [...] love luxuries and the finest gems and jewels. If it is impossible to spot a rakshasa in a mortal disguise, it is best to be suspicious of a stranger's material wealth, particularly if they offer to share it with you unprompted.
Deals with ra[...] but can be advantageous. Simply remain aware of their goals and how you slot into them, and you could become a well appointed bureaucrat or merchant in your own time, with a wealthy benefactor that only calls upon a favor one or twice in a lifetime.
[...] receive compliments, and are egotistical creatures at the best of times. [...] so you will only ever see one at a time.
[a tangled mess of swollen pages, some nearly falling apart at the seams, make the rest illegible]
Chapters 5-7
[the final section of the book is a shredded mess, with pieces of pages missing and the remainder barely clinging to their original form, a sad and unreadable conclusion]
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