Magic in Melphor | World Anvil

Magic

Mages on Melphor use elements either solo or in combination with others in order to cast spells, though a mage isn’t restricted to using any one type of element. A mage will have an affinity for a certain kind of magic.

  The magic of Melphor is split into several elements. The five categories are:
Khufurr
Hukorr
Hukoh
Hukum
Khurove
All have four secondary elements associated with it.

  Mages require a physical focus to work through. This focus needs to be in close proximity to them, preferably on their body somewhere. Some mages can work without the focus, but these are usually only minor workings and they can’t do it for long and there isn’t a lot of power behind it.
Typically, a focus is an item of jewelry that contains a gemstone of some sort. The fewer flaws a stone has, the more power a mage will be able to pour into it. If it has too many flaws, it will crack or even break if too much energy is put into it. If it breaks, it could be disastrous.
  A mage doesn’t choose their focus. It’s largely a matter of trial and error in finding a stone that they can work with. Some mages get very lucky and find a stone that can be acquired inexpensively and still get a very high quality while others aren’t as fortunate. Common items for setting a focus stone are rings, pendants, and broaches, though belt buckles, wrist bands, arm bands, and bracelets are also used. Some mages who also practice the art of sword play, like members of the Order of the Rose, have been known to set a focus stone into the hilts of their swords.

  Energy
There are two main sources for magical energy: internal and external. Internal uses the energy that a mage naturally contains within their bodies. External draws energy from other sources. You can acquire this energy by force or it can be given willingly. It can come from nature (plants and animals), other people, or from naturally occurring deposits of magical energy called ley lines. Artificial pools called Wellsprings can be created by mages by forming a spot where magical energy will pool. They can feed these Wellsprings with their own energy as well. These Wellsprings are stationary and cannot be moved but they can be drained and collapsed. It’s recommended that a mage who wishes to create one do so in a place that they will be for a long period of time.
At places where ley lines intersect, there is more magical energy than would ordinarily be found in just one line. These intersections are rare, however.
There is only so much energy that a mage can contain within their bodies and only so much that they can channel from an external source without killing themselves.

  Magical traps require an unbroken line of sight in order to disarm them.

  Thieves refer to incendiary traps as ‘firebombs’.

  Mages can trigger something called Othersight at will. It allows them to see currents of magical; energy.

  Laws of Magic
1. All energy comes from somewhere
2. All energy must, therefore, go somewhere.
3. Every spell has a price.
4. A spell in motion stays in motion until it is stopped by an opposing force; a spell that is latent will remain latent until it is acted upon by an opposing force.
5. All actions have an opposing reaction.
6. Magic used to harm can rebound on the caster.
7. Magic used to help will also help the caster.
8. Energy cannot be created or destroyed; it can only be transformed.
9. For every spell there is an equal and opposite reacting spell.

  Rules of magic
1. Do not go against the laws of nature.
2. Do not take energy from another person without their consent.
3. Do not use your magic for personal gain.
4. Killing with magic is prohibited.
5. Do not use your magic to influence another person’s mind.
6. Accept the cost of your spell casting and do not foist it off on another.

Articles under Magic


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