Warrior Paths
Presented below are some of the possible different warrior paths that psychic warriors may choose. Unless otherwise indicated, if you expend psionic focus to activate a maneuver, you still gain the benefit of your Trance until the end of your turn.
Shadowfall: Favored Class Options. Copyright 2012, Jon Brazer Enterprises; Authors: Dale C. McCoy, Jr.
Archer Path
Your focus is on ranged combat rather than wading into the thick of things. Powers: Force screen, psychokinetic cannon Skills: Perception, Ride, Stealth Bonus Class Skill: Stealth Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus on attack rolls made with a ranged or thrown weapon (natural weapons do not count for this benefit). This bonus increases by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus and make a ranged trip attack as a standard action. If your target is flying, they are instead staggered for one round. At 7th level and every four psychic warrior levels thereafter, you gain a +1 bonus to your CMB when using this maneuver.Ascetic Path
You have studied with the mystics of the ancient temples, sat silent embracing the solitude and isolation, so as to become more in tune with your body and mind, merging them into a single, dangerous warrior. Bonus class skill: Knowledge (religion) Powers: Defensive precognition, offensive precognition Skills: Acrobatics, Autohypnosis, Knowledge (religion) Trance: Beginning at 3rd level, while maintaining psionic focus and wearing no or light armor, you gain gain a +1 competence bonus to your AC or saves, chosen at the time you gain psionic focus. This bonus increases by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, as an immediate action, you can expend your psionic focus to gain a +2 dodge bonus to your AC until the beginning of your next turn. This bonus increases by +1 for every five psychic warrior levels you have. In addition, if you did this in response to an attack and that attack misses you, you may take a 5-foot step as part of this action.Assassin’s Path
While others prefer to stand boldly in the face of danger, your preferred weapon is stealth and silence. When you attack, your enemy is bound to fall. Powers: Distract, prevenom or prevenom weapon Skills: Acrobatics, Perception, Stealth Bonus class skill: Stealth Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +2 competence bonus on damage rolls. This bonus increases by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, any time you strike an enemy with a melee attack and there are no other enemies adjacent to you, you can expend your psionic focus to deal an additional +2d6 damage. For every five psychic warrior levels you gain thereafter, this damage increases by +1d6. This damage is precision-based damage.Brawling Path
You bring the combat right into the face of your enemy. Your powers allow you to overpower enemies and bring them to bear, either to bring justice to them, or to finish them when they are worn down. Powers: Grip of iron, hammer Skills: Acrobatics, Autohypnosis, Escape Artist Bonus class skill: Escape Artist Trance: Beginning at 3rd level, while maintaining psionic focus, each time you make a successful grapple check, you can deal damage to that enemy equal to your Wisdom modifier. Maneuver: Beginning at 3rd level, as a swift action you can expend your psionic focus to cause an enemy you are grappling to take 2d6 non-lethal damage. For every two psychic warrior levels you gain thereafter, the damage increases by 1d6.Dervish Path
You are a whirlwind in combat. Your blades strike out faster than the eye can perceive, sending enemies reeling from your twin-bladed attacks. Powers: Force screen, metaphysical weapon Skills: Acrobatics, Bluff, Perform Bonus Class Skill: Bluff Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus on attack rolls made when you wield two weapons. This bonus increases by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus as part of a full attack when you fight with two weapons to take a 5-foot step between your attacks, even if you have already taken a 5-foot step, but not if you have moved normally (such as by using hustle). At 8th level and every five psychic warrior levels thereafter, you gain one additional 5-foot step, but each of these 5-foot steps must be made after an attack in your full attack.Feral Warrior Path
You are the beast incarnate. You channel your rage and power into physically transforming yourself into the likeness of a monster. Powers: Bite of the wolf, claws of the beast Skills: Acrobatics, Perception, Survival Bonus class skill: Survival Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus to your attack rolls on attacks made with natural weapons. This bonus increases by 1 every four psychic warrior levels you gain thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus when use the charge action. If you do, you can make one additional attack at the end of your charge instead of making a single melee attack, but each attack suffers a -2 penalty to the attack roll. In addition, you gain a +1 competence bonus to any damage rolls made as part of this action. This competence bonus increases by +1 for every four psychic warrior levels you gain thereafter. At 20th level, when using the charge action, you can instead make a full attack at the end of the charge.Gladiator Path
Your tactic is not to simply attack, but to maneuver your enemies into the most optimal position, forcibly if necessary. Powers: Grip of iron, tactical precognition Skills: Acrobatics, Bluff, Perception Bonus Skill: Bluff Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus to your CMB and a +2 competence bonus to your CMD. These bonuses increase by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus when using a combat maneuver to not provoke an attack of opportunity for using that combat maneuver. If you have a feat that already does this, such as Improved Bull Rush, your trance competence bonus on this specific maneuver check increases by 2 or you gain a +2 competence bonus on this check if you do not have the Gladiator trance active. Additionally at 8th level and every four psychic warrior levels thereafter, the bonus you gain on this specific maneuver check increases by 1.Infiltrator Path
You are adept at changing your form and altering your physiology to meet any situation and strike fear into your enemies. Powers: Chameleon, minor metamorphosis Skills: Disguise, Escape Artist, Intimidate Bonus class skill: Disguise Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +2 competence bonus on Disguise checks and a +1 competence bonus on damage rolls made with natural weapons. These bonuses increase by 1 evey four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus when manifesting minor metamorphosis, metamorphosis, or major metamorphosis to gain an intimidating visage. For the duration of the manifestation, you may make a free Intimidate check against any creature that comes within 30 ft. of you. You must have line of sight to the creature and you may only make one such check against that creature per manifestaton of minor metamorphosis, metamorphosis, or major metamorphosis. At 7th level and every four psychic warrior levels thereafter, you gain a +1 competence bonus to this Intimidate check.Interceptor Path
You are adept at engaging enemies, guarding your allies, and blocking interlopers. Speed and maneuverability are not your only tools; you know how stop a foe in his tracks. Powers: Burst, Expansion Skills: Acrobatics, Intimidate, Perception Bonus class skill: Intimidate Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus on attack and damage rolls made against any opponent that threatens any of your allies. This bonus increases by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus as an immediate action when an enemy you threaten attacks one of your allies to make a single melee attack or bull rush attempt against that enemy. Your attack or bull rush attempt is resolved before the enemy’s attack. If you made a melee attack and it is successful, the struck enemy takes a penalty equal to the competence bonus of the Interceptor trance on the attack and damage rolls of the attack that triggered this maneuver.Mind Knight Path
You have sworn an oath to your order, and in exchange you have been trained in mystic techniques that allow you to summon a weapon from beyond time and space, while protecting yourself with the power of your mind. Powers: Call weaponry, inertial armor Skills: Autohypnosis, Diplomacy, Ride Bonus class skill: Diplomacy Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus to your initiative. In addition, when wielding a weapon you gain through call weaponry, you gain a +1 bonus to attack and damage rolls with that weapon. All of these bonuses increase by 1 for every four psychic warrior levels you gain thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus as a standard action to make a melee attack against two creatures adjacent to you. For every five psychic warrior levels you gain thereafter, you can make one additional attack against another enemy adjacent to you.Survivor Path
You are capable of surviving in harsh environments and enduring deadly assaults. You recognize the power of he body’s ability to overcome even the most deadly of afflictions. Powers: catfall, vigor Skills: Autohypnosis, Heal, Survival Bonus class skill: Survival Trance: Beginning at 3rd level, while maintaining psionic focus, you gain DR 2/-. This damage reduction improves by 1 evey four psychic warrior levels thereafter. In addition, you suffer no harm from being in a hot or cold environment. You can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. Your equipment is likewise protected. This doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. Maneuver: Beginning at 3rd level, you can expend your psionic focus as an immediate action to be treated as having the Mettle ability until the beginning of your next turn. At 7th level and every four psychic warrior levels beyond, you gain a +1 competence bonus to Will saves when using this maneuver. In addition, at 11th level, when using this maneuver, you are treated as having the Improved Mettle ability. Mettle and Improved MettleMettle (Ex): You are able to resist effects with great willpower of fortitude. If you succeed on a Fortitude or Will save against an effect with a partial effect on a successful save, you instead suffer no effects from the attack.
Improved Mettle (Ex): You are incredibly resistant to effects that assault the body or mind. If you succeed on a Fortitude or Will save against an effect with a partial effect on a successful save, you instead suffer no effects from the attack. If you fail the save, you instead suffer the partial effect.
Weaponmaster Path
You become one with your weapon and wield it with vicious strokes, cleaving enemies as if wheat before a scythe. Your weapon is an extension of your will and thus it is deadly. Powers: Empty mind, metaphysical weapon Skills: Acrobatics, Craft, Knowledge (nobility) Bonus class skill: Knowledge (nobility) Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus on attack rolls made with a weapon (natural weapons do not count for this benefit). This bonus increases by 1 every four psychic warrior levels thereafter. Maneuver: Beginning at 3rd level, you can expend your psionic focus as an immediate action when an enemy attacks you to make a single melee attack against that enemy and then take a 5-foot step. The enemy’s attack is resolved before you take your action. At 8th level and every five psychic warrior levels thereafter, you gain a +1 competence bonus on the attack and damage rolls made for this attack.Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.Shadowfall: Favored Class Options. Copyright 2012, Jon Brazer Enterprises; Authors: Dale C. McCoy, Jr.
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