Slayer Talents
As a slayer gains experience, he learns a number of talents that aid him and confound his foes.
Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Talents marked with an asterisk (*) add effects to a slayer’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made.
Slayer Talents
Benefit: A catfolk slayer can select deadly scratch, graceful faller, nimble climber, or vicious claws in place of a slayer talent. Any talent effects based on rogue level use the slayer’s class level. The slayer must fulfill any prerequisites as normal. This talent can be selected multiple times; each time, it grants a new catfolk rogue talent.
Benefit: A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet. A slayer can select this talent more than once; its effects stack.
Benefit: A slayer with this talent does not take the normal –4 penalty when dealing nonlethal damage using a weapon that normally deals lethal damage. Attacks made this way can apply nonlethal sneak attack damage. The slayer must be at least 4th level to select this talent.
Benefit: When a slayer with this talent deals sneak attack damage, he can attempt a disarm or trip combat maneuver as an immediate action as if the target were flat-footed (losing its Dexterity bonus to CMD). This combat maneuver does not provoke attacks of opportunity. The slayer must have the jaguar’s grace talent to select this talent.
Benefit: When a slayer with this talent deals sneak attack damage, he draws the target’s attention away from his allies. The affected enemy takes a –2 penalty on attack rolls made against anyone other than the slayer for 1 minute. The slayer must have the jaguar’s pounce talent to select this talent.
Benefit: The slayer builds resistance to certain poisons over time. Each time he chooses this talent, he chooses one ability score. He gains a +4 bonus on saving throws against poisons that deal damage to the chosen ability score. The slayer can choose this talent multiple times. Each time he does, he chooses a new ability score and gains the bonus on saves against poisons that target that ability.
Benefit: A slayer with this advanced talent can kill foes that are unable to defend themselves. To attempt to assassinate a target, the slayer must first study his target for 1 round as a standard action. On the following round, if the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the slayer as an enemy. If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC equal to 10 + 1/2 the slayer’s level + the slayer’s Intelligence modifier. If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.
Benefit: A slayer can select one of the following rogue advanced talents or ninja master tricks in place of a slayer advanced talent: deadly sneak, evasion, feat, hunter’s surprise, knock-out blow, master of disguise, opportunist, and stealthy sniper. A slayer can select multiple rogue advanced talents or ninja master tricks by taking this slayer advanced talent multiple times, but can’t select the same one more than once.
Benefit: A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.
Benefit: A slayer with this talent may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Terrain that is enchanted or magically manipulated to impede motion still affects the slayer as normal.
| Talent | Prerequisites | Benefits | Source | |
|---|---|---|---|---|
| Blood Reader | — | Know remaining hit points of studied opponent | PPC:ACO | |
| Catfolk Slayer | Catfolk, varies (see text) | Gain enhanced slayer abilities from being a catfolk | PPC:DTT | |
| Deadly Range | Slayer 4 | Increase range of dealing sneak attacks by +10 ft | PZO1129 | |
| Foil Scrutiny | — | Gain +2 bonus on Bluff and Disguise checks, and on saves vs. mind-reading spells and effects. | PZO1129 | |
| Jaguar’s Grace | Slayer 4 | You do not take the normal –4 penalty when dealing nonlethal damage using a weapon that normally deals lethal damage. Attacks made this way can apply nonlethal sneak attack damage. | PPC:HoG | |
| Jaguar’s Pounce | Jaguar’s Grace | When you deal sneak attack damage, you can attempt a disarm or trip combat maneuver as an immediate action as if the target were flat-footed (losing its Dexterity bonus to CMD). This combat maneuver does not provoke attacks of opportunity. | PPC:HoG | |
| Jaguar’s Protection | Jaguar’s Pounce | When you deal sneak attack damage, you draw the target’s attention away from his allies. The affected enemy takes a –2 penalty on attack rolls made against anyone other than the slayer for 1 minute. | PPC:HoG | |
| Poison Use | — | Trained in poison use, and cannot accidentally poison self when applying poison | PZO1129 | |
| Ranger Combat Style | — | Select a ranger combat style and gain choice of applicable combat feat | PZO1129 | |
| Rogue Talent | — | Gain a listed rogue talent in place of a slayer talent | PZO1129 | |
| Slowing Strike* | — | Opponent damaged by sneak attack has its speed halved | PZO1129 | |
| Sticks and Stones (Ex) | — | Gain Catch Off-Guard as a bonus feat. | PZO1140 | |
| Studied Ally | — | Study an ally or friendly creature for gain aid another bonus | PPC:ACO | |
| Sunlight Strike (Ex) | — | Can reflect sunlight (or other sources of bright light) into the eyes of an adjacent target as a swift action, causing it to gain the dazzled condition for 1 round. | PZO1140 | |
| Sure Footing (Ex) | — | Gain a +5 bonus on Acrobatics checks to move on narrow surfaces and loose or uneven ground. | PZO1140 | |
| Toxin Training (Ex) | Slayer 4, poison use talent | Gain resistance to certain poisons over time. | PZO1140 | |
| Trapfinding | — | Gain Disable Device as a class skill; gain trapfinding and trap sense as a rogue | PZO1129 | |
| Advanced Talent | Prerequisites | Benefits | Source | |
| Assassinate | Advanced talents | Sneak attack a studied opponent, forcing it to save or die | PZO1129 | |
| Rogue Advanced Talents and Ninja Master Tricks | Advanced talents | Gain a listed rogue advanced talent or ninja master trick in place of a slayer advanced talent | PZO1129 | |
| Slayer Camouflage | Advanced talents | Hide in any of your favored terrains, even without cover or concealment. | PZO1129 | |
| Woodland Stride | Advanced talents | Move through natural undergrowth at normal speed and without taking damage or suffering any other impairment | PZO1129 |
Slayer Talents
Blood Reader (Ex)
Benefit: While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.Catfolk Slayer
Prerequisite(s): Catfolk, varies (see below)Benefit: A catfolk slayer can select deadly scratch, graceful faller, nimble climber, or vicious claws in place of a slayer talent. Any talent effects based on rogue level use the slayer’s class level. The slayer must fulfill any prerequisites as normal. This talent can be selected multiple times; each time, it grants a new catfolk rogue talent.
Deadly Range (Ex)
Prerequisite(s): Slayer 4Benefit: A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet. A slayer can select this talent more than once; its effects stack.
Foil Scrutiny
Benefit: A slayer with this talent is able to obscure his thoughts and intentions. He gains a +2 bonus on all Bluff and Disguise checks, as well as on Will saving throws to resist mind-reading spells and effects (such as detect thoughts and discern lies).Jaguar's Grace (Ex)
Prerequisite(s): Slayer 4Benefit: A slayer with this talent does not take the normal –4 penalty when dealing nonlethal damage using a weapon that normally deals lethal damage. Attacks made this way can apply nonlethal sneak attack damage. The slayer must be at least 4th level to select this talent.
Jaguar's Pound (Ex)
Prerequisite(s): Jaguar’s Grace talentBenefit: When a slayer with this talent deals sneak attack damage, he can attempt a disarm or trip combat maneuver as an immediate action as if the target were flat-footed (losing its Dexterity bonus to CMD). This combat maneuver does not provoke attacks of opportunity. The slayer must have the jaguar’s grace talent to select this talent.
Jaguar's Protection (Ex)
Prerequisite(s): Jaguar’s pounce talentBenefit: When a slayer with this talent deals sneak attack damage, he draws the target’s attention away from his allies. The affected enemy takes a –2 penalty on attack rolls made against anyone other than the slayer for 1 minute. The slayer must have the jaguar’s pounce talent to select this talent.
Poison Use (Ex)
Benefit: The slayer is trained in the use of poison, and cannot accidentally poison himself when applying poison to a weapon.Ranger Combat Style (Ex)
Benefit: The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.Rogue Talent
Benefit: A slayer can select one of the following rogue talents in place of a slayer talent: bleeding attack*, camouflage, combat trick, fast stealth, finesse rogue, firearm training, grit, hard to fool, lasting poison, powerful sneak, rogue crawl, slow reactions*, snap shot, sniper’s eye, surprise attack, swift poison, terrain mastery, trap spotter, unwitting ally, or weapon training. Any talent effects based on rogue level use the slayer’s class level. If the rogue talent has a prerequisite , the slayer must fulfill the prerequisite before taking that rogue talent. This talent can be selected multiple times; each time, it grants the slayer a new rogue talent.Slowing Strike* (Ex)
Benefit: An opponent damaged by the slayer‘s sneak attack has its speed halved for 1d4 rounds. A successful Fortitude saving throw negates this effect (DC = 10 + 1/2 of the slayer’s level + the slayer’s Intelligence modifier). Against creatures with multiple types of movement, the slayer must choose which movement type to affect. If the slayer affects a creature’s flight movement, its maneuverability is reduced by one step; if it’s airborne at the time, it falls unless it succeeds at a DC 10 Fly check. If the slayer targets a creature already affected by this ability, its speed and maneuverability are not further reduced; the slayer may either extend the duration of that effect by 1d4 rounds or choose another movement type to affect (keeping track of the duration of each affected movement separately).Sticks and Stones (Ex)
Benefit: The slayer gains Catch Off-Guard as a bonus feat.Studied Ally (Ex)
Benefit: The slayer can study an ally or friendly creature he can see as a move action. The slayer gains a +1 bonus on checks and attack rolls to use the aid another action to help with that ally’s skill checks, attacks, or AC. This bonus increases at the same rate as a slayer’s studied target bonus. At 7th level, a slayer can study an ally as a move or swift action. A slayer’s studied ally counts against the number of studied targets he can have active at once.Sunlight Strike (Ex)
Benefit: The slayer can reflect sunlight (or other sources of bright light) into the eyes of an adjacent target as a swift action, causing it to gain the dazzled condition for 1 round.Sure Footing (Ex)
Benefit: The slayer gains a +5 bonus on Acrobatics checks to move on narrow surfaces and loose or uneven ground.Toxin Training (Ex)
Prerequisite(s): Slayer 4, poison use talentBenefit: The slayer builds resistance to certain poisons over time. Each time he chooses this talent, he chooses one ability score. He gains a +4 bonus on saving throws against poisons that deal damage to the chosen ability score. The slayer can choose this talent multiple times. Each time he does, he chooses a new ability score and gains the bonus on saves against poisons that target that ability.
Trapfinding
Benefit: The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.Advanced Slayer Talents
Assassinate (Ex)
Prerequisite(s): Advanced talentsBenefit: A slayer with this advanced talent can kill foes that are unable to defend themselves. To attempt to assassinate a target, the slayer must first study his target for 1 round as a standard action. On the following round, if the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the slayer as an enemy. If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC equal to 10 + 1/2 the slayer’s level + the slayer’s Intelligence modifier. If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.
Rogue Advanced Talents and Ninja Master Tricks
Prerequisite(s): Advanced talentsBenefit: A slayer can select one of the following rogue advanced talents or ninja master tricks in place of a slayer advanced talent: deadly sneak, evasion, feat, hunter’s surprise, knock-out blow, master of disguise, opportunist, and stealthy sniper. A slayer can select multiple rogue advanced talents or ninja master tricks by taking this slayer advanced talent multiple times, but can’t select the same one more than once.
Slayer Camouflage
Prerequisite(s): Advanced talentsBenefit: A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.
Woodland Stride (Ex)
Prerequisite(s): Advanced talentsBenefit: A slayer with this talent may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Terrain that is enchanted or magically manipulated to impede motion still affects the slayer as normal.
Section 15: Copyright Notice
Pathfinder Roleplaying Game: Advanced Class Guide. Copyright 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.Remove these ads. Join the Worldbuilders Guild

Comments