Psionic Rules
Traits
Character traits are abilities that are not tied to your character’s race or class. They can enhance your character’s skills, racial abilities, class abilities, or other statistics, enabling you to further customize him. At its core, a character trait is approximately equal in power to half a feat, so two character traits are roughly equivalent to a bonus feat. Yet a character trait isn’t just another kind of power you can add on to your character—it’s a way to quantify (and encourage) building a character background that fits into your campaign world. Think of character traits as “story seeds” for your background; after you pick your two traits, you’ll have a point of inspiration from which to build your character’s personality and history. Alternatively, if you’ve already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses. Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they’re intended to give player characters a slight edge, not a secret backdoor way to focus all of a character’s traits on one type of bonus and thus gain an unseemly advantage. It’s certainly possible, for example, that somewhere down the line, a “Courageous” trait might be on the list of dwarf race traits, but just because this trait is on both the dwarf race traits list and the basic combat traits list doesn’t mean you’re any more brave if you choose both versions than if you choose only one. Character traits are only for player characters. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat. Player characters are special; they’re the stars of the game, after all, and it makes sense that they have an advantage over the NPCs of the world in this way. Presented below are two new trait categories for psionic campaign: Psionic Traits and Dream Traits. Psionic Traits are separate from Magic Traits, but should a Psionic trait and Magic trait have the same effect, the effects do not stack.Power displays
Virtually all psionic powers carry some sort of secondary display. This might be a flash of light, a particular scent, or a humming sound. Yet the standard rules only give options for a single display effect for each type of display – auditory, material, mental, olfactory, and visual. What if you want your character to have varying displays based upon a particular personality? The rules outline a way to change a single display for one character, but not a way to make these displays the truly mutable side-effects they should be. Although they may change the look and feel of a power, they carry no mechanical changes. The powers are still identified in the same fashion, the powers still have the same primary effects, and no special rolls are needed to choose any of these effects. These are presented simply as a way to differentiate one manifester from another when using psionic power.Combination Displays
For some powers, the various displays should be directly related, rather than two or more disjointed displays. Presented below are a variety of new displays for combinations of different display types.Display Groups
Some powers fit into a specific theme and might share their displays based upon that theme. Some themes include the different subdisciplines or power descriptors. Powers of these groups can use the same displays and some options for these groups are detailed below.Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.Remove these ads. Join the Worldbuilders Guild

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