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Necromorph (Shifter)

Manipulating living flesh is one thing, but necromorphs live to alter the flesh of the dead, slowly turning themselves into undead engines of destruction.  
Undead Adept (Sp)
At 1st level, a necromorph can cast lesser animate deadUM and command undead as spell-like abilities a total number of times per day equal to her Charisma modifier. If the necromorph does not provide the material components for these spell-like abilities, they instead only last 10 minutes per character level. In addition, she gains the channel energy class feature of a cleric of her level, although she can only channel negative energy with it.   At 5th level, she can instead cast animate dead.   At 10th level, she can instead cast create undead.   At 15th level, she can instead cast greater create undead and control undead.   This ability replaces shifter aspect, chimeric aspect, and greater chimeric aspect.  
Necrotic Empathy (Ex)
A shifter can improve the attitude of an undead without an Intelligence score. This ability functions as a Diplomacy check to improve the attitude of a person. The shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical undead are usually hostile, but will not attack while this ability is being used, being treated as fascinated despite normally being immune to mind-affecting effects.   To use wild empathy, the necromorph and the undead must be within 30 feet of one another and under normal conditions. Generally, influencing an undead in this way takes 1 minute but, as with influencing people, it might take more or less time.   This ability replaces wild empathy and bonus language.  
Necro Shape (Su)
At 1st level, a legendary shifter gains the ability to turn herself into any Small or Medium corporeal creature of the undead type, which must be vaguely humanoid-shaped (like a ghoul, skeleton, or zombie). This ability functions like the undead anatomy I spell, except as noted here. The effect lasts for a number of hours equal to 1/2 her legendary shifter class level + her Charisma modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A necromorph can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.   In addition, a necromorph can change her form while in necro shape as a standard action a number of times per day equal to 1/2 her character level + her Charisma modifier (minimum 1 doing so does not consume any duration of her necro shape ability.   At 6th level, a shifter can use shifter shape to change into a Large or Tiny corporeal creature of the undead type. When taking the form of an undead, a shifter’s shifter shape now functions as undead anatomy II.   At 8th level, a shifter can use shifter shape to change into a Huge or Diminutive corporeal creature of the undead type. When taking the form of an undead, a shifter’s shifter shape now functions as undead anatomy III.   At 14th level, a shifter can use shifter shape to transform into a Tiny or Large incorporeal creature of the undead type. When taking the form of an undead, a shifter’s shifter shape now functions as undead anatomy IV, although for every 1 minute she spends in an incorporeal form, the duration of her necro shape is reduced by 1 hour (each use of this ability used to turn into an incorporeal form costs 1 minute, regardless of how long she spends in this form).   This ability replace shifter shape.  
Unsettling Aura (Ex)
At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the necromorph adds her Charisma bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Charisma bonus to her AC (minimum 0). In addition, the necromorph gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 necromorph levels thereafter (up to a maximum of +5 at 20th level).   These bonuses to AC apply even against touch attacks and when the necromorph is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.   This ability replaces defensive instinct.  
Perfect Preservation (Su)
At 3rd level, whenever a necromorph kills a creature with a natural attack while in her necro shape, she can choose for that creature to be under the effects of a gentle repose spell indefinitely. A necromorph can have a number of creatures equal to her Charisma modifier affected by this ability at a single time; if she attempts to use this ability while already affecting the maximum amount of creatures, she must select one creature affected by this ability, instantly ending the effect upon that creature.   This ability replaces woodland stride.  
Hide in Plain Sight (Su)
At 5th level, a necromorph can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a necromorph can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.   This ability replaces trackless step.  
True Death (Ex)
At 20th level, a necromorph gains the Craft Wondrous Item feat and gains the lich template, automatically gaining a phylactery. If her alignment is not evil, it is instantly shifted to evil.   This ability replaces master of many forms.  

Section 15: Copyright Notice

Legendary Shifters. Copyright 2018,Legendary Games; Authors N. Jolly and Siobhan Bjorknas

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