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Justicar (Cavalier)

While some cavaliers devote themselves to defend a cause or protect a community, a few opt for a more agressive stand. Justicars are considered a more militaristic tradition among cavaliers, hunting and destroying the enemies of their order or nation.  
Favored Enemy (Ex)
At 1st level, a cavalier selects a creature type from the favored enemies table (see Ranger). He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A cavalier may make Knowledge skill checks untrained when attempting to identify these creatures.   At 5th level and every five levels thereafter (10th, 15th, and 20th level), the cavalier may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.   If the cavalier chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype. (Note that there are other types of humanoid to choose from—those called out specifically on the table are merely the most common.) If a specific creature falls into more than one category of favored enemy, the legendary cavalier’s bonuses do not stack; he simply uses whichever bonus is higher.   This ability replaces the auras gained from commander’s aura and dual aura.  
Reduced Commander’s Aura (Ex)
The cavalier gains a number of rounds of commander’s aura equal to 2 + their Charisma modifier. At every level after 1st, they gain 1 additional round of commander’s aura. In addition, they lose the auras gained from commander’s aura.   This ability alters commander’s aura.  
Rogue Talent (Ex)
At 3rd level, a cavalier can select a rogue talent, treating their cavalier level as though it was their rogue level for the purpose of which rogue talents they can select. The cavalier cannot select rogue talents which would alter sneak attack unless have received it from another source. At 6th level and every four levels afterwards, they gain an additional rogue talent; at 10th level, they may instead select advanced rogue talents.   This ability replaces knight’s renown, courtly skill, noble’s renown, legendary renown, and monarch’s renown.  

Section 15: Copyright Notice

Original verison: Legendary Cavaliers. Copyright 2018, Legendary Games; Authors: N. Jolly, Hal Kennette, Dave Nelson, Jason Nelson, and Blake Morton.
Modified version: Modified by Roberto Sanches.

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