Firearm Soldier (Cavalier)
Masters of black powder and danger, firearm soldiers have perfected the art of using these dangerous weapons astride powerful mounts, raining death from a distance.
Modified version: Modified by Roberto Sanches.
Weapon and Armor proficiencies
The firearm soldier is proficient with all firearms (including siege engines). This ability alters the cavalier’s normal weapon proficiencies.Gunsmith
At 1st level, a firearm soldier gains one of the following firearms of their choice: blunderbuss, musket, or pistol. Their starting weapon is battered, and only they know how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The firearm soldier also gains Gunsmithing as a bonus feat, although they can craft bullets, pellets, and black powder for a cost in raw materials equal to 1% of the price rather than 10%. In addition, as a standard action, the firearm soldier can remove the broken condition from a single firearm they are currently wielding, as long as that condition was gained by a firearm misfire.Gun Training (Ex)
Starting at 3rd level, a firearm soldier gains a bonus equal to their Dexterity modifier on damage rolls when firing a firearm. Furthermore, they reduce the misfire value of firearms by 1 (minimum 0) and when the firearm soldier fires a broken firearm, the misfire value of that firearm increases by 2 instead of 4. This ability replaces cavalier’s charge and mighty charge.Tactical Aim (Ex)
At 4th level, whenever the firearm soldier is riding their mount, they can reduce the time it takes to reload any firearm they are wielding by 1 step (full round action to standard, standard to move, move to free this stacks with other abilities which alter reload time, such as the Rapid Reload feat. In addition, whenever they make an attack with a firearm while riding their mount, it does not provoke an attack of opportunity. This ability replaces measured gait.Precise Aim
At 7th level, a firearm soldier reduces all penalties for using a ranged weapon while mounted by 1/2. This ability replaces risky charge.Deadshot (Ex)
At 19th level, a firearm soldier can treat any firearm they wield as 1 size larger for the purpose of how much damage it deals. This does not stack with any other virtual size increases, such as the impactUE weapon enhancement. This ability replaces supreme charge.Section 15: Copyright Notice
Original verison: Legendary Cavaliers. Copyright 2018, Legendary Games; Authors: N. Jolly, Hal Kennette, Dave Nelson, Jason Nelson, and Blake Morton.Modified version: Modified by Roberto Sanches.
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