Dreadnaught (Cavalier)
Many cavaliers rely on their mount to afford them protection and stature on the battlefield. Dreadnaughts turn to their armor for these advantages, trusting steel above another creature’s sinew.
Modified version: Modified by Roberto Sanches.
Titan’s Armaments (Ex)
Dreadnaughts put their faith in their massive weapons and shields, not mounts. At 1st level a dreadnaught can wield any appropriately sized two-handed weapon in one hand as long as they are wielding a shield in their other hand. Wielding a two-handed weapon in this way is treated as a one-handed weapon for the purpose of Power Attack and other effects that increase the damage of two-handed weapons. This ability replaces mount.Sweeping Swings (Ex)
At 1st level a dreadnaught can make 1 additional attack of opportunity a round, as long as they are wielding a two-handed weapon. At 5th level and every 4 levels afterwards this increases by 1, to a maximum of 5 additional attacks at 17th level. This ability replaces noble steed.Body Check (Ex)
At 3rd level, once per round when a dreadnaught hits a foe with a melee attack, they can decide to make a bull rush combat maneuver as a free action that does not provoke an attack of opportunity. This ability replaces cavalier’s charge.Intercept (Ex)
At 4th level a dreadnaught can spend an attack of opportunity as an immediate action to move up to their unarmored speed to place themselves between friend and foe. This movement happens during the enemy creature’s movement and can prevent them from occupying their intended space. The dreadnaught must end their movement adjacent to both an ally and an enemy creature. This movement provokes attacks of opportunity as normal, except from the enemy creature the dreadnaught is intercepting. A dreadnaught cannot use their move action to to move on their turn after using this ability. This ability replaces measured gait.Ogre’s Reach (Ex)
At 6th level a dreadnaught can increase their reach with a two-handed melee weapon by 5 feet but take a -2 penalty to attacks outside their normal reach. If a dreadnaught is already wielding a weapon with the reach quality they may attack enemies adjacent to them at a -2 penalty. This ability replaces compact mount.Juggernaut (Ex)
At 7th level a dreadnaught gains DR 1/-. At 11th level and every 4 levels afterwards, this DR increases by 1. This damage reduction stacks with similar damage reduction, including that granted by adamantine armor. This ability replaces iron steed.Hammer Strike (Ex)
At 7th level, a dreadnaught adds their armor bonus to their bull rush combat maneuver when using their body check ability. This ability replaces risky lunge.Titanic Resilience (Ex)
At 9th level, as long as they are wearing heavy armor, a dreadnaught gains the benefits of the Diehard feat, regardless of if they qualify for it. At 17th level, whenever the dreadnaught is reduced below 0 hit points, as long as they are wearing heavy armor, they can act normally and are not considered staggered. A dreadnaught also no longer loses hit points for taking strenuous actions while using the Diehard feat. This ability replaces rider’s bond.Boulder Crash (Ex)
At 11th level, whenever a dreadnaught succeeds on a bull rush attempt made with their body check ability, the target must make a Fortitude saving throw (DC = 10 + 1/2 dreadnaught level + dreadnaught’s Strength modifier) or be staggered for 1 round. This ability replaces mighty charge.Trust in Iron (Ex)
At 12th level when the dreadnaught is the target of an attack they can choose to let their armor absorb most of the impact as an immediate action at the cost of 2 rounds of commander’s aura. The damage the attack deals is reduced by half and the dreadnaught doubles the damage reduction granted by their juggernaut ability against this attack. This ability must be used after the attack is declared but before the result is revealed. This replaces steed’s parry.Colossus Arm (Ex)
At 13th level, a dreadnaught treats any two-handed weapon as one size category larger for how much damage it deals. This ability does not stack with other virtual size increases, such as the impact weapon enhancement.Living Wall (Ex)
At 19th level a dreadnaught can use an attack of opportunity to make a bull rush attempt against any creature that moves out of a square they threaten, even when taking a 5ft step. If the bull rush attempt is successful, the creature’s movement for the round ends in the square to which they were moved. This ability replaces supreme charge.Section 15: Copyright Notice
Original verison: Legendary Cavaliers. Copyright 2018, Legendary Games; Authors: N. Jolly, Hal Kennette, Dave Nelson, Jason Nelson, and Blake Morton.Modified version: Modified by Roberto Sanches.
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