Daevic Passions
Desire
Daevas of Desire seek out servants whose lust for physical pleasures burns within them with an all-consuming ferocity. Wild hedonists, passionate lovers, men and women who make their living or spend their gold in houses of ill repute, even drug addicts and gluttons have all been known to attract the attention of daevas of this Passion. A Daevic who selects this Passion is almost never of Lawful alignment as their driving needs usually consume any consideration they might have for rules or codes. Passion Veils: Bangles of the Jealous Seductress, Courtesan’s Cloak, Daevic Aspect, Embrace of the Old Ones, Essence of the Succubus, Heartsblood Caress, Immaculate Touch, Lover’s Tread, Waistband of the Wealthy Class Skills: Appraise, Sleight of Hand, Stealth. Starting at 3rd level, daevics of desire discover that they are able to simulate effects that other creatures accomplish through skill or cleverness by bringing the supernatural force of their own personality to bear. The daevic may use her Charisma modifier in place of her Dexterity or Intelligence modifiers to determine prerequisites for feats and uses Charisma in place of Intelligence when determining her total bonus in the appraise skill. In addition, the daevic gains Precise Shot and Willful Throw as bonus feats, even if she would not normally meet their prerequisites. At 6th level the possessing daeva begins to transform and adopt an affinity for a particular aspect of Desire. Choose one of the following aspects: Love or AvariceLove
Daevics of love inevitably attract devoted followers or lovers. The Daevic gains the companionship of a paramour, a devoted companion who is at least two levels lower than yourself. The paramour should be equipped with gear appropriate for its level (see Creating NPCs). While paramours are generally humanoids with similar characteristics to the daevic, some monstrous creatures known for mating or bonding with humanoids, such as dragons, may also make suitable paramours; such creatures should never have a CR greater than the daevic’s level –3. The paramour does not gain experience itself, but gains a level each time the daevic does. The daevas that empower the bond between a daevic and her paramour are often jealous creatures, unwilling to compete with forces that are equal to or greater in power than themselves. As such, paramours may never take levels in a dedicated spellcasting class (such as a wizard, cleric, psion, or adept) or classes whose focus simulates dedicated spellcasting (like the vizier). This jealousy often spreads from the daeva to both her daevic and their paramour; because of this, neither a daevic with this ability nor their paramour can ever take the Leadership feat or gain the permanent services of another creature (such as an eidolon or familiar if they currently have the services of another companion creature it is immediately dismissed unless it is a valid option as a paramour and designated such. If they had the Leadership feat before gaining this class feature, they immediately lose all of its benefits and must retrain it at the first opportunity. The daevic may replace a slain paramour after 1 week of mourning by seeking out a new companion, or may replace a current paramour by cutting ties with the current one over that same period; note that a jilted lover who discovers they have been replaced may seek revenge for the slight depending on their nature.Avarice
Daevics who follow the path of avarice often lack the commitment necessary to form a long term bond with a sentient being, but this makes them no less possessive of what they consider theirs. Starting at 6th level, any weapon that remains in the daevics possession for at least 24 hours gains the Returning and Called properties; this power is immediately lost if the daevic willingly gives the weapon to another sentient creature and cannot be restored until the weapon returns to the daevic’s possession for another 24 hours. At 12th level, the daevic may activate the Called ability as a free action instead of the normal swift action. At 18th level, whenever the daevic succeeds on a ranged attack with a thrown weapon, the target is affected by an Unnatural Lust effect with a DC equal to 10 + ½ class level + Charisma modifier.Dominion
Daevas of Dominion seek out servants who are driven by an unstoppable drive to impose order and rule on the world around them. Many daevics of Dominion are great kings or cruel tyrants, though whether that is a result of the powers granted by their bond or a reflection of the type of individual daevas associated with this Passion seek out is a matter of some debate. A daevic who selects this Passion is usually Lawful Good, Lawful Neutral, or Lawful Evil. Passion Veils: Behemoth Hide, Cinture of the Dragon, Collar of Skilled Instruction, Cuirass of Confidence, Crusader’s Shield, Daevic Aspect, Horselord’s Greaves, Sentinel’s Helm, Stone Giant’s Girdle Class Skills: Diplomacy, Handle Animal, Knowledge (Nobility). At 3rd level, the daevic gains Two-Weapon Fighting as a bonus feat. At 5th level, she gains Improved Shield Bash, and at 8th level she gains Shield Master. The daevic does not need to meet the prerequisites for these feats. At 6th level the possessing daeva begins to transform and adopt an affinity for a particular aspect of Dominion. Choose one of the following aspects: Benevolence or Tyranny.Benevolence
The possessing daeva has grown so powerful that it can now extend its guiding and protective influence to your allies as well. The daevic chooses one Teamwork feat for which he qualifies and may share this feat with all allies within 30 feet as a move action; at 12th level he may share this feat as a swift action instead. At 12th and 18th level the daevic learns an additional Teamwork feat for which he qualifies and may share all Teamwork feats gained in this way when activating this ability. Allies affected by this ability retain the use of the granted feats for a number of rounds equal to the daevic’s Charisma modifier, even if they leave the 30 foot area of effect.Tyranny
The daeva and its host are now driven by an uncontrollable need to dominate and control those around them, imposing their will upon all they survey. The daevic can make Intimidate checks to demoralize as a swift action and gains a +2 competence bonus to Intimidate checks. This bonus increases by an additional +2 at 12th and 18th level.Wrath
Daevas of Wrath seek out individuals whose nature will naturally drive them into conflict with others; daevics chosen by this Passion are usually Lawful Good, Chaotic Good, Lawful Evil, or Chaotic Evil. Passion Veils: Armbands of the Irked Elephants, Armory of the Conqueror, Bloody Shroud, Breastplate of Bloody Conflict, Daevic Aspect, Gorget of the Wyrm, Horns of the Minotaur, Wrathful Claws, Sea Drake’s Talons Class Skills: Survival, Heal, Knowledge (Martial). Starting at 3rd level, the first time the daevic successfully bull rushes or overruns an opponent each round, he may make an attack of opportunity against that opponent before moving them. In addition, the daevic gains a +2 competence bonus to CMB and CMD to perform or resist a bull rush or overrun at 5th level and every 3 levels thereafter. At 3rd level, the daevic gains Two-Weapon Fighting as a bonus feat. At 5th level, she gains Improved Shield Bash, and at 8th level she gains Shield Master. The daevic does not need to meet the prerequisites for these feats. At 6th level the possessing daeva begins to transform and adopt an affinity for a particular aspect of Dominion. Choose one of the following aspects: Benevolence or Tyranny.Justice
The daeva’s appetite for destruction is tempered by a sense of balance, and while it believes that some are worthy of death, it will strive not to cause undue pain or suffering, seeking to dliver justice with a single merciful blow. The daevic gains Vital Strike as a bonus feat, and may now make an attack action modified by this feat in place of the attack of opportunity normally granted when he succeeds on a bull rush. In addition, at 12th and 18th level the daevic gains the Improved and Greater Vital Strike feats, respectively, as bonus feats and may use them with this ability.Vengeance
The daeva is now an avatar of destruction, divorced of morality and possessed only of a drive destroy those oppose it. Once per round when the daevic succeeds at a bull rush or overrun attempt against an opponent, he may make a full attack against the target in place of the attack of opportunity normally granted. This full attack can only be made using natural weapons.Section 15: Copyright Notice
Akashic Mysteries. Copyright 2014 Dreamscarred Press; Author: Michael SayreRemove these ads. Join the Worldbuilders Guild

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