Cavalier Traditions
The following traditions represent the motivations and measures a cavalier can have. The possible traditions varies from order to order, older and more militaristic orders typically offer training from more traditions.
Modified version: Modified by Roberto Sanches.
Tradition of the Beyond
A cavalier who belongs to this order follows principles far past normal understanding, drawing inspiration from the planes and those who dwell within. Edicts: Cavaliers of the Tradition of the Beyond must select one component of their alignment as well as a type of outsider (such as angel or devil) who shares that alignment. They must do their best to emulate that outsider and follow their alignment. The cavalier lives their life to fulfill the goals and desires of their chosen alignment and outsider. Signature Skill: Knowledge (the planes) Unique Aura - Aligned Weapon: All allies treat their attacks as though they were the cavalier’s chosen alignment for the purpose of penetrating damage reduction.Tradition of the Fallen
A cavalier who belongs to this tradition is dedicated to service of those who have come before them. They are dedicated to the respect of the dead, striving to keep the memory of those lost alive. Edicts: Cavaliers of the Tradition of the Fallen must show respect to the dead. If they slay a creature, they must do their best to give proper funerary rights. The cavalier must not allow harm to come to the dead and must destroy mindless undead wherever they are found. Signature Skill: Knowledge (religion) Unique Aura - Living Wrath: All allies ignore up to 2 points of damage resistance possessed by undead creatures and gain DR 2/- against the attacks of undead creatures. At 5th level and every four levels afterwards, they ignore an additional 2 points of damage resistance and their damage resistance increases by 2.Tradition of Nobility
A cavalier who belongs to this tradition works to uphold the standards and nobility of royalty, aiming to make themselves a paragon of honor. Edicts: The cavalier must always conduct themselves in a way befitting nobility. They must never soil their name or the name of any liege they may serve. The cavalier must always act towards the betterment of their status and the status of any liege they may serve. Signature Skill: Knowledge (nobility) Unique Aura - Noble Mind: Whenever an ally is forced to make a Will saving throw against a mind-affecting effect, they can roll that saving throw twice, taking the better result. At 11th level, they can instead roll their saving throw twice for all Will saving throws.Tradition of the Tome
A cavalier who belongs to this order pledges themselves as a servant of arcane spellcasters, often serving as their assistants and bodyguards. Edicts: A cavalier must always show respect to an arcane spell caster unless the caster has proven undeserving of such respect. They must always object to the destruction of knowledge and magical artifacts unless those things would create immediate or long lasting peril, intervening if necessary. Signature Skill: Knowledge (arcana) Unique Aura - Focused Presence: All allies gain a +2 bonus on all Intelligence based skill checks and concentration checks. At 4th level and every three levels afterwards, this bonus increases by +2.Tradition of Unity
A cavalier who belongs to this order is one who is dedicated to a smaller collection of individuals, valuing personal connections above all else. Edicts: Cavaliers of the Tradition of Unity must select a community (the amount of people in it do not matter) to champion. They must do their best to ensure the safety and well being of those in that community. The cavalier must always show respect to the autonomy other such communities as long as they are not hostile towards their community. Signature Skill: Knowledge (local) Unique Aura - Hostling Command: At the beginning of an ally’s turn, they can spend a swift action to take a 5-foot step as long as it would move them closer to another ally affected by this aura. At 5th level, this aura’s benefit can be used at any point during an ally’s turn. At 11th level, an ally can instead move 10 feet.Tradition of the Wandering Knight
A cavalier who belongs to this order is one with little direction in their life, allowing the winds of fate to guide them as they may travel. Edicts: Cavaliers of the Tradition of the Wandering Knight must allow for fate to decide whenever reasonable. They must be willing to try new things and experiences. The cavalier must open themselves to chance and possibility wherever possible. Signature Skill: Bluff Unique Aura - Untapped Skill: All allies gain a number of skill ranks equal to the cavalier’s level in a skill chosen by the cavalier when this aura is projected for the duration of this aura.Section 15: Copyright Notice
Original verison: Legendary Cavaliers. Copyright 2018, Legendary Games; Authors: N. Jolly, Hal Kennette, Dave Nelson, Jason Nelson, and Blake Morton.Modified version: Modified by Roberto Sanches.
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