The Demon Lords Plot in Meintalia | World Anvil
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The Demon Lords

After being tricked by Gaunter, the Band of Misfits have released the 13 Demon Lords onto Meintalia. These consist of the Seven Sins (Greed, Pride, Envy, Lust, Gluttony, Wrath, Sloth), the Four Horsemen (War, Pestilence, Famine, Death), Krampus and Orcus.
  Having already defeated Krampus in Karmana, the Misfits set out to find and kill the remaining twelve. The first one they come across is Gluttony in the Stretching hills, where he had been eating crops and livestock. They slay him, barely surviving the encounter, and journeyed to Radia to investigate the Mages College. After being tipped off by Head Mage Siradius Devilbourne, they eventually find Pride hiding there and slay him. During the battle, Zan lost his life, but as a thank you he was resurrected by Kilban, another Head Mage at the college.
  Journeying away, the Misfits next came across Greed corrupting the mind of a dwarven lord in Kartha. Mira gave her life so they party may progress, and after recruiting a barbarian named Saff they face off with Greed. Barely surviving the encounter with Greed, Zan decides to leave the group and go his own way. No without Zan, the group made their way to Darvuin, where they meet Enward, a warlock who has already slain the Demon Lord Envy. Teaming up, the Misfits find and slay Sloth and make their way out of the mountains and into the Great Forest.
  Staying in Degrinoll, they are caught in a city wide siege led by War and Wrath. Unable to hold their own, the group are rescued by a mysterious woman. M and Mo resurrect, given a pass by Dormalie and the protection of Mo's golden fish. Caw and Mewk however were not so lucky, and Derek had disappeared entirely. Dazed and confused, the Misfits join the organisation that saved their lives, learning that they have been watching for a while and also trying to stop the Demon Lords. The organisation is revealed to be the Coterie and they are assigned a manager and field cleric, Kith and Amber, to aid in their hunt.
  With War, Wrath, Orcus, Lust, Pestilence, Famine and Death still to slay, the band set to work in finding them.   After suffering massive losses at the hands of Gaunter and feeling lost, the party receive a sign from Lunal and Miphus pointing them north to find direction. They head north and come across a river barge who offers them passage. Taking this as the sign, they climb aboard and sail downstream, finding themselves in Greenfields. Knowing that this is where Pestillence is holed up, the party join with Brennin Digofaint, leader of the Brotherhood of the Flaming Sword, and begin the hunt for their first horseman.

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