Urdunnir

The Firstlings, Greatest and Oldest of the Dwarven Kin, First to be made by the Earthmother, the Urdunnir.  They were extremely rare as the majority of their population was on Arborial when it was destroyed, thought gone for all time.  However due to their magical gifts they were able to survive on the ocean floor till the continent returned to the surface.
  Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Wisdom, and –2 Charisma
Size: Medium
Type: humanoids with the dwarf subtype
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Dwarven, Undercommon. Bonus: Giant, Gnome, Goblin, Orc, Terran, and Undercommon
  DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Hardy: +6 racial bonus on saving throws against poison, spells, and spell-like abilities
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
  FEAT AND SKILL RACIAL TRAITS
Greed: +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones
Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
Stone Walk (Su): Can pass through stone and earth as if it were air. They can carry up to twice their own body weight with them in this manner. Urdunnirs (and anyone carried with them) cannot breathe while within stone or earth and must hold their breath while traveling in this manner
Stone Shape (Sp): At will as an 8th-level sorcerer
Shape Metal (Sp): At will as an 8th-level sorcerer once per round. This power works just like the shape metal spell, except that urdunnirs can only affect 5 cubic feet of metal. Using this ability is a full-round action
  SENSES RACIAL TRAITS
Darkvision: 60 feet
  OFFENSE RACIAL TRAITS
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
  Level Adjustment: +2
Lifespan
1200 Years
Average Height
4' 2"
Average Weight
360 lbs
Average Physique
Gray skin, black hair, black eyes

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