Tinker
Usually confused as a Plains Gnome, these gnomes seem to have a way with machines, quickly adapting their minds around new concepts. Tinker Gnomes can be distinguised by their tanned skin and copper brown eyes. Among their own kind they are seperated into a clan like system, they refer to as Guilds. Each Guild can be as small as a few Gnomes to the Thousands; with each guild being sub divided into spicific crafts.
Standard Racial Traits
Ability Score Modifiers: +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom
Size: Small
Type: Huamond with Gnome subtype
Base Speed: 20 feet
Languages: Common and Gnome. Bonus Languages: Dwarven, Ogre, Guild Cant
DEFENSE RACIAL TRAITS
Strong Minds: +2 racial bonus on Will saves
FEAT AND SKILL RACIAL TRAITS
Natural Alchemists: +2 racial bonus on Craft (alchemy) checks
Guild Affiliation: At character creation, the gnome character selects a Guild with which he is affiliated. Since there are innumerable guilds, they are technically broken into three major categories: Craft Guilds (bowyer, blacksmithing, leatherworking, and the like), Technical Guilds (architecture, chemistry, engineering, scriveners, and others), and Sage Guilds (botany, biology, education, mathematics, philosophy, and so on). If the gnome selects a Craft Guild, the gnome gains a +2 racial bonus on all Craft checks. Technically inclined gnomes gain a +2 racial bonus on all Profession checks. Sage gnomes receive a +2 racial bonus on all Knowledge checks
SENSES RACIAL TRAITS
OFFENSE RACIAL TRAITS
Standard Racial Traits
Ability Score Modifiers: +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom
Size: Small
Type: Huamond with Gnome subtype
Base Speed: 20 feet
Languages: Common and Gnome. Bonus Languages: Dwarven, Ogre, Guild Cant
DEFENSE RACIAL TRAITS
Strong Minds: +2 racial bonus on Will saves
FEAT AND SKILL RACIAL TRAITS
Natural Alchemists: +2 racial bonus on Craft (alchemy) checks
Guild Affiliation: At character creation, the gnome character selects a Guild with which he is affiliated. Since there are innumerable guilds, they are technically broken into three major categories: Craft Guilds (bowyer, blacksmithing, leatherworking, and the like), Technical Guilds (architecture, chemistry, engineering, scriveners, and others), and Sage Guilds (botany, biology, education, mathematics, philosophy, and so on). If the gnome selects a Craft Guild, the gnome gains a +2 racial bonus on all Craft checks. Technically inclined gnomes gain a +2 racial bonus on all Profession checks. Sage gnomes receive a +2 racial bonus on all Knowledge checks
SENSES RACIAL TRAITS
OFFENSE RACIAL TRAITS
Lifespan
275 years
Average Height
3' 9"
Average Weight
60 lbs
Average Physique
tan skin, copper eyes, brown/black hair
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